Hello there! my name is Patricio Alarcon. About 4 years ago I decided to fulfill my dream and make video games, my dream since i had my first computer. (English is not my native language, I apologize for any writing mistake). I made several small prototypes, also a simple 3D version of the classic Namco game “Rally-X” with Cell-Shading from scratch. I worked with UDK, Esenthel and now Unity3D. In Unity3d I made a procedural world, with procedural biomes, mountains, trees, roads, towns, dungeons, day/night cycle, enemies location, a prototype combat and resource system. (I put some screenshot of my work) Now I hope to finish my first commercial game “Project Defender for hire” in some months, or I’m going to eat my own foot.
Terrain and structures destruction, material resistance, multiple impact.
fully destructible environment!
We have the main theme of the game! Also you can see the Main menu, new towers, screenshots, particles and a Hi-tech stealth device...
listen the new main theme!
The new game music - New particle system - The enemies speak! - Menus and game core are ready.
big announcement: the music has come!
Show damage, number of remaining waves, time speed, gameplay sneak peek.
defender for hire - game development #4
Map rotation, stress test, tower range indicator, enemy spawn indicator.
defender for hire - game development #3
Game development: Tower placement, deleting, and upgrading, GUI in game (WIP), lifebar in enemies.
defender for hire - game development #2
Welcome gamers, this is the Project Defender for hire, a new tower defense. News content: information, history, development, screenshots.
project defender for hire
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