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OppositeDev
OppositeDev - - 1 comments @ GravityGame Demo

To give you a little bit of feedback,
Menu is good, music is fitting. I like it :)

gameplay tho needs some improvement, for me as a new player it is too difficult to control.

You probably use Rigidbody.AddVelocity() or something, you should not use that.
It just makes it almost unplayable. Create a Vector3/Vector2 instead that contains your current forces and set that to the velocity.(GetComponent<rigidbody>().velocity = new Vector3(x,y,0))

(i hope you can do something with that)
Have fun at your game development :)

Good karma+1 vote