Zapp90 is right: If your problem still persists, please create a new topic in our Support subforum at openmw.org. I'm only sporadically checking this site and don't have a solution to your problem at hand.
Zapp90 is right: If your problem still persists, please create a new topic in our Support subforum at openmw.org. I'm only sporadically checking this site and don't have a solution to your problem at hand.
Absolutely. Although you might want to read the terms of the GPLv3 license, since they are still a few minor restrictions.
OpenMW is an engine to play Morrowind, you can use any Morrowind mods with it. The project is __all about__ the engine, and not creating new data, like textures, animations, models, …
Well, you can already play all the quests in OpenMW, as well as the __vast__ majority of the mods, event the amazing Tamriel Rebuilt ;)
Some people looked into it, but odds are that it won't happen before 1.0 anyway.
Also, what about OpenMW support/endorsement ;)
We are making a new game engine for playing Morrowind. We are not remaking the art assets.
Any help to spread news about OpenMW is welcome. I invite you to our forums for more information.
> Well, does this need morrwoind addons?
No, but they are supported
> And will you add HDR and Physics?
Maybe
> What about a enhanced dialogue system, i hate those quiet dialogs in morrwoind!
I don't get what you want to enhance. This seems to be related to mods, not to the engine.
> Will there be a new Weapon/Attack system without muddy percentage system?
See previous question.
> What about the main System, will it be more stable then the old laggy system?
You don't seems to understand what is OpenMW.
That's true. To be able to add features you have to have a good understanding of the code though. That is why the OpenMW team will try to keep the code as easily understandable and hackable as possible.
This is/will be handled by the loader.
Feel free to read the blog (http://openmw.org/) if you want weekly news :)
What about an OpenMW bundle ?
Can't wait to have a bundle with OpenMW !
We'd like to be feature-complete before starting to optimize.
Feel free to send us patches, we'll be happy to review and merge them.
I put your post on our forums because I was not 100 % sure this was already discussed:https://forum.openmw.org/viewtopic.php?f=7&t=1938&p=20462#p20462
There should be an answer very soon.
What do you mean by "other patches" ?
OpenMW is a completely new game engine, not a mod. MGE and such will not work. But since OpenMW is a free software, one could integrate such effects directly into the engine.
We're a free software. Feel free to do it yourself :)
We're building an engine, not assets. This isn't our fault if Morrowind's animations are… well, Morrowind's animations ;)
OpenMW
joined
Openmw's PR team !