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Comment History
oksnoop2
oksnoop2 - - 15 comments @ Troops preview

They are used to counter other ranged units or to be spammed in mass and used in combo with pikemen.

Good karma+2 votes
oksnoop2
oksnoop2 - - 15 comments @ Conflict Terra

Neat, Well I'll send you a private message with my contact information and from there we can get the ball rolling.

Good karma+2 votes
oksnoop2
oksnoop2 - - 15 comments @ Conflict Terra

If you select the flagship base option and then select rai as your opponent AI, it should work although rai will not be able to morph to get higher level units.

Although it's more fun to play with humans. Perhaps we can set up a game or two?

Good karma+2 votes
oksnoop2
oksnoop2 - - 15 comments @ Conflict Terra Version 1.00 Public Release

Thanks, If you would like to set up some games you can reach me on spring lobby at oksnoop2 or try joining #ct in the lobby.

Good karma+1 vote
oksnoop2
oksnoop2 - - 15 comments @ Conflict Terra SVN

"do you have as of yet any units that are capable of morphing into bases?"

The starting unit for the NKG does morph into a base.

"which faction will have more spammy units and which faction will have more tankish type units?"

I don't know.

"will the game be designed for each faction to be pitted against eachother or will the nkg have say a unit that could counter one of its own?"

The game can be played nkg vs nkg just fine.

"just how many contructors are there for each faction, planned or otherwise?"

I don't know.

"im thinking assistant repair units like that, or would they be considered obsolete in this game? "

We have no assist/repair units, just construction units that can not assist.

"will there be any super tank type units ( *coughs* experimental biomechs *coughs* ) that can dish out and take massive ammounts of damage and are huge?"

I don't know.

"will there be none like that? will there be and underground/ burrowing units?"

Not for the NKG.

"(hard to see camoflauge units that the computer easily spots but the player doesnt?)?"

Not intentionally at least.

"what excactly are the odds of a linkable shield mech, like in complete anihilation?"

There are 0 in 1 odds of a linkable shield mech.

Good karma+1 vote
oksnoop2
oksnoop2 - - 15 comments @ Conflict Terra SVN

It's just a matter of petty semantics, we happen to like the word supply over storage.

Good karma+1 vote
oksnoop2
oksnoop2 - - 15 comments @ Conflict Terra SVN

They are mobile storage units.

Good karma+1 vote
oksnoop2
oksnoop2 - - 15 comments @ A Shift in Plans

Post 2

"another possible idea is a possible requirement for mechs, like an example of that would be an item that isnt generated normally, but can be gained, but offers up a majorly efficiancy increase in mechs."

I don't know if I like this idea, Sadly anything outside of the stock Metal/Energy economy that comes with the engine is beyond my understanding.

"another cool feature to see would be a type of repair station that basically the units walk into, and are repaired with green glows of light."

I think GundamRTS does something like this. I personally favor the mobile repair units.

"another cool feature would be if constructors could for a price, upgrade the health of a unit (or just give exp to simulate the effect) however it offered say, 200 health for 50 metal and 50 energy for those who want to make a spam unit so powerful, that the enemies wouldnt expect that and go after the weaker,experimental biobot that would normally be more of a threat even though the small unit has been upgraded so much that it has more health. i dunno you tell me if its possible "

Upgrades would be cool but that's a can of worms I'm just not ready to open yet.

On a side note, the more pages we add to the ModDB page the harder it gets to check for new comments. (ModDB won't tell us when people comment on a particular page) So for our convenience please use the links below for a fast reply.

Springrts.com --I check this about every 10 minutes of my waking hours. So this is your best bet to reach me.

OR

Indiedb.com --I check this about two times a week. I don't know how often Sanada checks this.

Good karma+1 vote
oksnoop2
oksnoop2 - - 15 comments @ A Shift in Plans

"no i mean like, you build a carter type unit, and it automatically moves the resources, when available, so if your draining energy with an extremely energy consuming weapon, you wouldnt ship any energy to the site. i didnt mean micro managment..."

If I'm understanding you correctly you are talking about a resource collection system that is more similar to games like Starcraft or Age of Empires. In which automated villagers/scvs/workers/whatever go find resources and bring them back to a drop point for collection. This sounds cool but neither one of us would really know how to achieve this.

"and also, what about that unit that starts weak, but morphs to a more powerful unit?"

We do have a unit that does this actually, the starting unit for the NKG can do a one-way morph into a much stronger version of itself.

"and what about ships that have shielding? seriously, like shields that say, deflect everything, but cost such huge ammounts of power that you would be more limited by economy than anything else,"

We have no mobile shield units, the PN faction will (probably) have one when it get's released, down the road.

"also, whatever happened to linkable mobile shield mechs? that would be nice to see,"

What is a linkable mobile shield mech? Sounds Interesting.

"another thing would be a siesmograph detecter that detects metal extractors, or an energy sensitive scanner that detects high energy output devices, or shields. those would have to be the entire map to make them anymore efficiant than the radar."

Neat idea but, I like radar more and it's easier to implement.

"another idea would be a unit that can generate large ammounts of power but less than a fusion reactor, but is mobile so you wouldnt really need to worry about relocation."

I'm pretty sure Sanada and I discussed this at least once, I don't remember what we concluded.

See the rest in post 2.

Good karma+1 vote
oksnoop2
oksnoop2 - - 15 comments @ A Shift in Plans

We always welcome creative input. As Lead map designer I am working on a couple of maps for Conflict Terra. It would be cool to do a planet wars style meta game. Though CT will only have one faction on release so this feature will have to wait.

Good karma+1 vote
oksnoop2
oksnoop2 - - 15 comments @ Saturday, May 1, 2010 News

Actually, I am interested in creating a chicken defense type game. Not with zombies though, I think zombies are dumb. It's one of the long term goals though.

Good karma+1 vote
oksnoop2
oksnoop2 - - 15 comments @ Wyverns and Cowboys

Right now we are working more on sound effects then game music. Personally i play all RTS's with the game music off so it's probably at the very very very bottom of my list-o-priorities. I have used FL studio to create a few of the game sounds though.

Good karma+1 vote
oksnoop2
oksnoop2 - - 15 comments @ Conflict Terra

Thanks!
yay encouragement, that's in short supplies these days.

Good karma+3 votes
oksnoop2
oksnoop2 - - 15 comments @ Mechs

Huh, that's cool. Sanada's not big into Robotech, so that's neat that you thought they had a strong Robotech motif. The texture style you see is the result of a lack of artistic ability, but we think it conveys a pretty neat psuedo-cell shaded feel. We originally planned to make "nice" textures for everything after the game was relatively balanced and "good," but we have been talking about maintaining our style.

Needless to say, you'll be seeing this style for a while, haha.

Good karma+1 vote
oksnoop2
oksnoop2 - - 15 comments @ NKG Faction Overview

Yeah these are screenshots of actual units in-game. The two mechs you see are earlier models, so they're pretty blocky.

Thanks for the positive attitude!

Good karma+1 vote