I'm an artist with a knack for game development.
Much as what the title says, Finest Fable's demo is out!
release of the public demo!
Progress so far in the development of Finest Fable and the very last touches.
progress so far
For this saturday i'll show off some of the equipment you can buy at any general store.
new equipables
Combat prior to the new build used to be a little bit lacking when it came to conveying important status information, such as indicating what the enemy...
new animations and new states
Firstown is complete and Twofar is on its way. Save interaction is also complete.
saturday's progress: 19/08/2023
Given the new artistic direction that the new demo is taking, the old backgrounds needed some updating to do. Here's how they look like now!
battle backgrounds: old and new
Today I'll show what makes the npcs unique in regards to other videogames in the same engine / genre.
npcs
In the original demo, the beach was not an accesible area, however, for this one, i've decided to open up a little bit more.
saturday update: the beach
It's been a year since the first iteration of finest fable. I wanted to show you the works in progress through these past 5 or 6 months of work. I've...
old vs new
The mood has been set, the map is on the making and everything is going alright! Take a look!
devlog 03
OK, so, I know i'm late! I was working on a bit more of content, so might aswell show it, no? Anyways, I've made the HP system and the animation basis...
a late devlog 02
For the new devlog, i'll make sure to show what i've been doing lately. Today it's the main mechanics!
devlog 01
A presentation about me, the game and how i'll post info about the game itself.
devlog 00
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