Venture in and jump from platform to platform, purifying foes inside the surreal landscape of a sleeping salesman.
Hello! I've finally finished making the tilesets for the map, furthermore, I managed to get 2d lighting working!
Now i'll need to animate the enemies and finish the map, aswell as finishing the combat system and i'll be golden!
At first I was a bit indecisive between the type of grounds I wanted to use, but everything went smoothly.
OK, so, I know i'm late! I was working on a bit more of content, so might aswell show it, no? Anyways, I've made the HP system and the animation basis...
For the new devlog, i'll make sure to show what i've been doing lately. Today it's the main mechanics!
A little demonstration of the finished project. Explore an abstract and outright weird world as a little tiny wisp!
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