How about a bunker or fortress building for the campaign mod?
It can't built units but it has high health strong armor and can garrison a lot of infantry that can attack with increased range what's your opinion?
How about a bunker or fortress building for the campaign mod?
It can't built units but it has high health strong armor and can garrison a lot of infantry that can attack with increased range what's your opinion?
I think i got the pickups.
But i don't think any of the developers are going to tell me where to find the files where i can edit the temp weapons' max ammo and pickup amounts.
Nevermind after a few actions the ai stopped.
For some reason AI dummies doesn't work.
Hey guys i was thinking how about making race mods of other games?
Like starcraft, C&C, quake strogg saga, battlefront 2 classic and halo?
How long will it take until bfme reforged comes out?
Are you going to work on it longer than the original team who made it?
Don't go overboard with the visual details please.
nevermind i got it
does the next version make it easier to edit max ammo and the ammo amount from pick ups?
if not can you show me where to find all the lines that let's me edit max ammo and the amount i get from pick ups?
the chainsaw, lightsaber, laserpistol, commgun, railgun and plasmagun to be specific
update
i'm wrong it wasn't that much work
i figured it out how to edit max ammo for all characters i still have to experiment on the ammo pick ups
but i don't know how to edit the temp weapons max ammo capacity and pick up amount
update
gave up too lazy
nevermind i think i can figure it out
new question
how do i add the ability to reinforce to a unit that doesn't have it?
is cheat engine safe to use on dow on steam?
or should i use corsix to increase popcap?
using corsix everytime i get a mod update will be a chore
edit replace "is" with "will be"
thank you
hello i got corsix 5.5 how do i remove friendly fire for grenade launcher?
don't overwork yourself
to whomever made caligula station **** YOU!
trying to sell it on steam will probably be difficult for legal reasons
i'm thinking after you finish amc squad you do a experimental tech demo of a game
a fps xcom like game where the player controls multible characters
either change characters at certain points of the map with the squad you came with being all the lives you have in a mission or control multible soldiers one by one having each be strategically placed to serve their purpose(hide the medic for survivability, put the sniper up high for long and wide fire support, have the heavy guard an area as a movable turret, have a stealth/recon/assassin class for keeping track of enemy activity and scouting)
i'm sure you'd have more and better ideas
another thing points of no return are stupid please remove them
and they have valuable stuff in them(being a softcore completionist is not always fun)
can't you alter the type of difficulty in those maps?
inconvenient platforming and unfair instakill puzzles are not fun(trial and error puzzles are a sign of careless and bad design)
also micky's map start angers me
will the next version come with updated maps?
episode threes' the jungle pyramid was very annoying had to cheat alot to get past it(madagascar was awful in general teleporters that disorient and set back progress and cheap enemy placement)
notahappycamper95
joined
This member has provided no bio about themself...