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Comment History
Noone-
Noone- - - 15 comments @ Arx Insanity Overhaul

Great to hear those! Rebel camp... That is a huge ******* area despite being a small part of the campaign. That must been insanely hard work! Thanks for all your efforts. I will be waiting and checking regularly!

Good karma+1 vote
Noone-
Noone- - - 15 comments @ Arx Insanity Overhaul

It's so sad, I was so excited to see such a huge Arx Fatalis mod made by passionate people :(. Are you guys still working on it or did it completely halt at the moment?

Good karma+2 votes
Noone-
Noone- - - 15 comments @ TPE beta v0.9 FULL

Guys, you did a great job of taking the challenge to even change the gameplay, now I can start listing the bugs I discovered to help you guys out but... this game doesn't mean anything to me anymore because I suddenly realized that I don't want to play this game anymore.

All of your versions until now including 0.8.9 were extremely fun to play but with this version It suddenly became boring due to this AOE mechanic of scissors, rock and paper. And the top of that with these new resource mechanics all races have almost the same gameplay. Don't even feel that old enthusiasm to play this game anymore.

I honestly appreciate such a long effort and I thank you for all of it from the bottom of my heart but please, please, please these mechanics are just very boring. Let's just get back to our beloved 0.8.9 and improve that.

I preferred this game over other modern RTS games because it has freaking 16 races with even a unique retinue feature and crazy RPG part combined in a RTS which means **** tons of unique gameplay. People love this game because there is no such competitor exists with so much love and detail in it. Let there be some superior damage types and high resistances and weaknesses. Let resource types not be used in the same way for all races. Let horsemen beat spearmen as long as it has a balance behind it who cares?

Good karma+1 vote
Noone-
Noone- - - 15 comments @ Arcane Wars 0.82beta

Wow, that indeed is a long time! Well as someone hot on the topic, I can easily tell you that spellcasters casting those shields only for themselves are making those spells almost useless due to the low survivability of spellcaster units and maybe even wasting precious DPS times which ended up making me very rarely prefer to use any of spellcaster units with shield spells. But for melee heroes shield spells will always be useful anyway.

Good karma+1 vote
Noone-
Noone- - - 15 comments @ Arcane Wars 0.82beta

Very nice news! Looking forward to test it out!

Good karma+1 vote
Noone-
Noone- - - 15 comments @ Arcane Wars 0.82beta

Hey! I want to thank you for all the crazy effort! You made me play a game that I gave up playing long ago and love it again. I just wondered how are things going with the next version. Any possible dates?

Good karma+1 vote
Noone-
Noone- - - 15 comments @ Release is TBD yet, work in progress and call for contributors

Loved this game since the first time I played it. It has a unique dark, scary, silent, and mysterious atmosphere which other RPGs do not. The fact that the game doesn't tell you any of its secrets (even in the main quest) and you try to reveal them made this game the best RPG of its own time for me. I hope someone ambitious will come and help you out with this project. Would be so nice to try this game once again after all that time with a huge mod like this.

Good karma+1 vote
Noone-
Noone- - - 15 comments @ Arcane Wars 0.82beta

About this please also check Storm Shield as well. Same ''no area effect'' thing. Newly added Storm Armor and Ice Armor also have no area effect but I don't know if you intended them to be like this. And it would be so nice if you got some balancing for heroes as well some of them are better than others with no abilities and ranged ones end up being better than melees almost always due to survivability. Anyway thank you very much I've been enjoying your mod for a time now it's very cool!

Good karma+1 vote
Noone-
Noone- - - 15 comments @ TPC beta v0.8.9b patch

Hey guys how are things going with 0.9? I can't wait to enjoy playing it while finding more bugs to help you out ;)

Good karma+1 vote
Noone-
Noone- - - 15 comments @ Might & Magic: Heroes 5.5 (RC17j) Hotfix

Hi at the week of festivals income is not correctly calculated I have 2 crystal mines and one resource silo bringin crystal total income was 3 so i must have at least 1 income every day but instead i have 0 income. But i personally think it would be better to just get rid of ''week of festivals'' yeah i know it is not as game breaker as week of life or week of plague but it certainly is a game breaker.

Good karma+1 vote
Noone-
Noone- - - 15 comments @ Might & Magic: Heroes 5.5 (RC17h)

Thanks a lot for all efforts guys. I love to play this mod. These ideas behind are very immersive and gameplay is so nice that you suddenly pulled in and play it for many hours without even realizing. So i want to talk my experience out to help the mod.

Aİ:
Need to ask this: İs town gate OK to use? Or can it be considered as a cheat when used against Ai? Because obviously Ai does not use it nor şt calculates that i can use it. So i can literally town gate 5+ times while moving and killing Aİ's scouting heroes, defend 2-3 towns and bring units from other towns with a single hero. Just won a game against Agressive, impossible Ai with impossible lookahead depth that ruling 6 towns, with my mere 1 town, Thanks to this outmanuever coming from the ''town gate''.

And for battle: i have to admit that it uses hypnotize and frenzy very well timed but Ai is a bit clueless about ''when having ranged advantage or not'' i guess.
İn my case it suddenly stopped attacking with melees and defend with them, using only ranged attacks. İt might have defeated me by simply attacking but instead stopped all those big melees and thus losed. Also when using archdemons, Ai weirdly spams the pull and loses big oppurtunities. İf it just attacks that would be much better. Other than these it seems nice.

Unit balance:
Well not really realized imbalance problems for now. Blood Mistress with life drain is nice balancing. Before it was almost no brainer for me to pick matriarchs over mistresses. But Deep hydra with unlimited retalitaion is imbalanced İMO. I just cast vampirism spell on it and with the help of expert combat it was devastating. Soloed tons of armies with 0 loses.

Bugs so far:

1- Vampirism undead buff does not correctly applied. Leadership supposed to give initiate bonus for undead. But vamprism casted non-undead units does not get those bonuses although they are now unaffected by morale and considered undead

2- Eruina coven mistress is not actually working with aoe spells.

Good karma+2 votes
Noone-
Noone- - - 15 comments @ Might & Magic: Heroes 5.5 (RC17g)

Playing on impossible dif, impossible lookahead depth, Ai rush discount off, Default mod, Agressive Ai and in the RMG 8 player map called ''Heritage' Enjoying and loving the gameplay so far. Highly immersive mod really admit it. So i return with some bugs/complaints if any help. And will return with more if find any:

1- Eruina's coven mistress skill description says it works for area spells too. But i never ever see it triggering on that scenario. Meteor shower, fireball,
Ring of ice none of them worked. İ even used icons on order panel to use magic on them but it never triggered anyway.

2- Cultmaster description not mentions that it is limited to 1 hero per side. (Although i personally think it gives a nice balance so it is fine for me)

3- When leveling up i think all four boxes supposed contain some skill. But some of them still comes empty. So sad when you play a game for 3-4 hour and cant build your character the way you want just because that skill didnt appeared in those empty boxes.(especially on high levels)

4- Dragon utopia is now so insanely difficult to beat. But rewards are nothing compared to that fight especially when you lose so much troops even with outplaying.

5- Releated to Ai. İ never seen Ai using instant travel. Was using it a lot in vanilla game and was brilliant with it.

Nice mod anyways. Thanks for all the efforts guys.

Good karma+1 vote
Noone-
Noone- - - 15 comments @ Might & Magic: Heroes 5.5 (RC17g)

Dragon Blood Crystals not working correctly. Kythra starts with 10 crystals then i get skill shackle destruction to make it 20 but it never increases.

Good karma+1 vote
Noone-
Noone- - - 15 comments @ TPC beta v0.8.9b patch

Tested high druid with this new cool lair thing. And to make real fun of it I had a char with many points in energy skil to spam since level 1 is already enough. But my lairs absolutely didn't produce anything for a looong time like 24 minutes(which is impossible). Then i stopped casting call of the wild and after some time they started producing. Also lairs seem to consume mines dont know if this is intentional or a bug. But im sure mine consume thing is very buggy they sometime consuming 0.5 per/sec. But then some of them 0.75/per sec. Sometimes they consuming 0.25 per/sec. Some of them even consumes nothing. And another very specific bug about high druid is that spider priestesses completly stopped summoning queen spiders. Situation is that their mana are spent but nothing is summoned. And sometimes when i try to summon announce said ''due to army limit'' thing. But there was a hell of space in that.

Another thing is that intelligence increasing items absolutely not gives any starting mana.

And lastly experimentalist/methodolist perk and mana discounting items are buggy in calculations. both of my chars have same items same perks but their perk/item earning/acquiring times are different. And they have different mana costs in same spell.

Good karma+1 vote
Noone-
Noone- - - 15 comments @ TPC beta v0.8.9b patch

Discovered some bugs:

1- Steelsight ring, wealth skill also pouche of gold and etc. stuff like them gives initial resources but they do not generate ANY resources before higher than +1 per/sec in total (really annoying bug makes those skills unworthy to spend points and make these type of items almost useless since none of these items directly pass +1 per/sec barrier)

2- Charisma Army Setup points are never applied. Calculated many times.

Good karma+1 vote