Programmer. Founder of RunServer
In a few days we'll update the images and provide English descriptions.
Just in case you don't know, game is already released! Visit our Facebook page for links.
Actually, it is Android game backported to PC. I see nothing criminal here - millions play solitaires on their i5 stations every day.
High-quality video avaiable on Youtube.com
720p version on Youtube.com
It's weird how bad IndiDB handles 720p video - converted version loses gamma/contrast values and lot of quality. Here is 1280x720 video on Youtube.com
red small thing on the right is definitelly a headcrab )
720p quality video on Youtube.com
Oh, I missed your comment, sorry.
It's simple - Bossanova guys has only part of money for development and expected to get another part with pledges.. But they got nothing from pledges and decided not to risk at all. Well, I don't blame them for that.. At least we got some kind of community and 59 watchers in here :)
Screen from the same position with low settings profile = 92 FPS.
FSAA an dynamic light are on. GeForce 9600GT:
720p quality version: Youtube.com
720p quality video: Youtube.com
You can try but those are designed to be not reachable. May be with some kind of wall hack or quake-style jumping you can get in here but there would be no content.
Those boots look clean cause they are standing in a clean scene with ideal light. In real world scenario the'll be attenuated by ground, have less specular value and affected by SSAO.
P.S. I've replaced the image once again. Now we have 6 boot models and some texture adjustments.
I've replaced the file above to show 5 models instead of old 4.
720p quality vesion: Youtube.com
It would be possible to switch the camera to top-down view, however all graphics and levels are designed for third-view camera.
About combat system. It would be a mix of target and swing-based system. For ranged hits you'll be able to select your enemy and cast a spell on it, but missile itself would not be guided and it is be possible to avoid it by running or jumping aside. Same thing for melee-based attack - even when your enemy is in combat range and targeted, you still have to turn to him and hit.
We are going to release game demo with free-to-play model. Things could change when we'll found an investor but it is too early to talk about it.
No, we were using own system for original MMT game and it would be significantly redone in upcoming game to support point hit system.
Bossanova guys didn't gave us money for development.. Now we are looking for another investor and trying to do something without funding :(
Ребята из Боссановы не дали нам денег на разработку - оказалось у них самих нет и они хотели начать сбор пожертвований и насобирать на игру.. Сейчас ищем спонсора, а заодно сами понемногу кое-что делаем. И так понятно, что без бюджета о мега-игре вообще речи не будет, в лучшем случае сделаем аналог браузерки - Арена+ПВП+чат+данж.
это либо любовь к олдскулу (UO, Diablo, Baldur's Gate и пр.), либо неприятие лоу-поли моделей в приближенном виде :) Просто, все модели, анимации, горизонт, и даже гамма рассчитывались под камеру сверху. Переход на камеру от 3го лица требует кучи изменений - больше детализации, более реалистичную графику, горы на фоне и пр. Это все еще будет, когда получим финансирование.
P.S. Что интересно, более 80% геймеров хочет именно такую камеру, потому есть смысл делать оба режима для разных игроков.
Better quality video on YouTube: Youtube.com
о прогрессе говорить рано - мы еще и работу не начали.. Думаю, организационные нюансы и получение таки финансирования займут не меньше месяца-двух.
there is no progress so far cause we are still on demo stage and did not get a funding from Project Bossanova yet. I think it would take at least a month or two to settle up with agreements and organizational tasks.
Yes, we use Unigine. You can download the demo at Projectbossanova.com
We are about 7 years in commercial server development business. We have fast and stable server capable of handling 2500+ online players per cluster node.
Now with Bossanova funding we'll spend most of the time developing client content and storyline, not fighing with network, bugs and lags like 99% of other Indie MMO project do :)
English is not my native language, so I just misspelled - we had only Windows client in 2009 but now it is fully ported to Linux. And yes, we run on PC, not on consoles or mobile platforms :)