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I would consider myself a beginner at this trade, so I learn as I go. I've started this game dev endeavor 5 1/2 years ago, and starting to give it more focus about 2 1/2 years ago. It has now turned into an intense passion, to a point that I'd rather do game dev than play a videogame. I work as an Internet Engineer (kind of a Jack of all trades right now), so there is a slight connection to the game dev world. I am self taught in everything that I do, from 3d modelling, to level design, sound and the coding part. I've been working on the 'On Your Own' project on my own (no pun intended). Software used - 3d modelling - Blender texturing - Substance tools (Painter and designer) + Photoshop CS6 (I've been trying out Substance Painter as well) game engine - Unreal Engine 4

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9

Umbra

Game review

I saw/played this game at GDC, and everything from gameplay to visuals (environment, assets, lighting) is amazing, and it will only improve from here.

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