• Register

Life long developer, looking to leave to posterity the games he'd like to play.

Post article RSS Articles
Back To Work, A Peek At The Server, Looming Beta

Back To Work, A Peek At The Server, Looming Beta

Bot.Kill();

The Bot.Kill(); project is back. Not quite with a vengeance, but rather a tendency to cling on and never let go. Not unlike a baby monkey.

Bot.Kill(); Development Status

Bot.Kill(); Development Status

Bot.Kill();

A brief look at past, present and future of Bot.Kill();.

Bot.Kill(); v0.903a out

Bot.Kill(); v0.903a out

Bot.Kill();

While there is a ton to do still - there always is - this build marks the implementation of the last (until we can think up some more) game-wide mechanic...

Bot.Kill(); v0.903a daily 2

Bot.Kill(); v0.903a daily 2

Bot.Kill();

Update focused on UI enrichment and visual feedback, with added implementation of the hit and damage system.

Bot.Kill(); v0.902a HotFix 2

Bot.Kill(); v0.902a HotFix 2

Bot.Kill();

Addresses game breaking bug in encounter setup with certain team configurations.

Bot.Kill(); v0.902a HotFix 1

Bot.Kill(); v0.902a HotFix 1

Bot.Kill();

Addresses gamebreakers found while testing 0.902a. Added mouse pointer! And load/save feedback.

Bot.Kill(); v0.902a client out

Bot.Kill(); v0.902a client out

Bot.Kill();

The new client brings a few adjustments and the implementation of a few core systems.

Fat Client v0.902a incoming

Fat Client v0.902a incoming

Bot.Kill();

Massive functional update, with hundreds of new items and mechs.

Client 0.901a out

Client 0.901a out

Bot.Kill();

Priority fixes, soon available in the Downloads section.

Test Client 0.9a out

Test Client 0.9a out

Bot.Kill();

Testing client v0.90a finally available for testers and other enthusiasts.

Upcoming Early-Beta-Demo-Test-Access Client

Upcoming Early-Beta-Demo-Test-Access Client

Bot.Kill();

As the release date nears, here is a game that needs some enthusiastic testing.

Bot.Kill(); Gameplay :: Vendors, Prestige & OpenSource

Bot.Kill(); Gameplay :: Vendors, Prestige & OpenSource

Bot.Kill(); Other

Plot twists aside, the mechanics of the prestige system deserve some explanation.

A Word About The Genre

A Word About The Genre

Bot.Kill(); Design/Concepts

The write-your-AI-to-fight-other-AIs concept is not a new idea, not a new idea at all. In fact I think I remember playing a quite simple version, featuring...