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RSS Reviews
6

Hero Siege

Game review

After the download via the Desura Launcher didn't work i finally got to play it now.

What i like:

- The artstyle is decent. I started making games a while ago and currently im giving myself a try to make a game that is, atleast visually, similar to your Hero Siege. In the first place i bought the game just to see the animations, map scrolling etc. in action.

- Progression, even when you fail. You keep your Level Ups and carry them over into the next playthrough. Other people may like these rogue-like hardcore deaths, but i personally hate, and always have hated, frustrating moments in games. Your system of losing coins and updates, but keeping your Levels fits well.
I can't really judge if it's well balanced, though. The Levelups seem to have a VERY big impact on the diffuculty of the game, which i'm okay with.

- The Traps.

- The Robin-Hood-Hat for my Marksman.

What i dislike:

- The repetetive combat... All Monsters i have seen so far are the same. The only difference is their look and their amount of HP.

- The speed. It is too fast for my taste. The movement and especially the projectiles are too fast. Maybe it's just me being a chilled person, but i have played games of this genre before and Hero Siege is high ranked when it comes to create annyoing feelings.

- Bad use of randomness. Randomisation is heavily overused in so many games that came out the last years. In Hero Siege it's actually still 'okay'... For example the potions. I figured that it is best to just drink all potions and hope for good effects. There is no strategy or brain activity behind most actions of the game. You just run in circles and kill all the "random" Monsters that in the end, are all the same.
Also the explosions in the game, aswell as the attacks of some bosses are way to unpredictable. I'm simply unable to avoid all of them. Skill is replaced with randomisation.
The fact that you can spawn on traps is also a bit annoying.

Sadly i cant write more. Character Limit..