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Indie Game studio from Portugal. Currently working on a project.

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Devlog #10 - Environment and Props

Devlog #10 - Environment and Props

Nocturnus

The progress of the environment with textures and props.

Devlog #9 - Modeling Process

Devlog #9 - Modeling Process

Nocturnus

The modeling process of our houses and landscapes.

Devlog #8 - User Interface Ideas

Devlog #8 - User Interface Ideas

Nocturnus

The ideas that the team had for the User Interface.

Devlog #7 - Logo

Devlog #7 - Logo

Nocturnus

We brought you the logo for Nocturnus and our concepts for it.

Devlog #6 - Implementation of the Mechanics

Devlog #6 - Implementation of the Mechanics

Nocturnus

Check the implemented mechanics on the engine, along with the feedback.

Devlog #5 - Arm's Concept Art

Devlog #5 - Arm's Concept Art

Nocturnus

Check our ideas for the visual art of the arms of our character.

Devlog #4 - Mockup

Devlog #4 - Mockup

Nocturnus

This post will show you our mockup process step by step.

Devlog #3 - Main Mechanics

Devlog #3 - Main Mechanics

Nocturnus

In this post we reveal and explain some of the main mechanics for our First-Person Parkour game.

Devlog #2 - Moodboards

Devlog #2 - Moodboards

Nocturnus

These moodboards have some inspirations and references to make Nocturnus.

Devlog #1 - The Village of the Castle

Devlog #1 - The Village of the Castle

Nocturnus

Know the village where the game Nocturnus will take place.

Devlog #16 - Promo Art

Devlog #16 - Promo Art

Theseus Adventure

With only a few days away from launching the game, here is our promo art!

Devlog #15 - Music Concepts

Devlog #15 - Music Concepts

Theseus Adventure

Check the concepts of the music that will involve the game's atmosphere.

Devlog #14 - Character Animations

Devlog #14 - Character Animations

Theseus Adventure

Our hero has the run and attack animations to be showned.

Devlog #13 - Character Concept

Devlog #13 - Character Concept

Theseus Adventure

Some sketches, values and color studies. Watch step by step !

Devlog #12 - Logo

Devlog #12 - Logo

Theseus Adventure

Watch all the process to our game logo, and know our new name !

Devlog #11 - Alpha Testing

Devlog #11 - Alpha Testing

Theseus Adventure

Game testing is one of the most important things in making a game!

Devlog #10 - Traps Concept

Devlog #10 - Traps Concept

Theseus Adventure

Watch the different prototypes for our traps and how they work.

Devlog #9 - Working on Levels

Devlog #9 - Working on Levels

Theseus Adventure

Check the creation and some details of one of our levels.

Devlog #8 - The History of Theseus

Devlog #8 - The History of Theseus

Theseus Adventure

Know the history of our hero and his adventure on Crete.

Devlog #7 - Enemy Variation

Devlog #7 - Enemy Variation

Theseus Adventure

Ideas for a enemy variation and enemy color study.

Devlog #6 - Game Prototypes

Devlog #6 - Game Prototypes

Theseus Adventure

What will the game look like? Here’s some prototypes!

Devlog #5 - Main Menu Ideas

Devlog #5 - Main Menu Ideas

Theseus Adventure

Know our ideas for the start menu, with different approaches.

Devlog #4 - Enemy Concept

Devlog #4 - Enemy Concept

Theseus Adventure

Here's our enemy concept: The behavior and first look.

Devlog #3 - Main Mechanics

Devlog #3 - Main Mechanics

Theseus Adventure

Know our main mechanics: attack and dodge explained.

Devlog #2 - First Steps

Devlog #2 - First Steps

Theseus Adventure

Inspirations and Beginnings of the Game: Ancient Greece

Devlog #1 - Know the Team!

Devlog #1 - Know the Team!

Theseus Adventure

We will present you the team and the roles behind the work of our members.