For this week’s log, we brought you all the mechanics implemented for Nocturnus.
The mechanics present in the following images are the Climb, Slide and Wall Run.
On the engine, the mechanics were made with a trail for better understanding of the movement.
Let’s take a closer look at them.
This is not the final movement of the hands, and our own movement of the hands will be added. This movement will be important to help the players to understand well the feedback of a successful mechanic.
If you have been enjoying reading our updates and you want to see more of our work keep an eye in our social media.
Check our ideas for the visual art of the arms of our character.
This post will show you our mockup process step by step.
In this post we reveal and explain some of the main mechanics for our First-Person Parkour game.
These moodboards have some inspirations and references to make Nocturnus.
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