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Parkour around the village and get the objectives.

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Hello everyone !

For this week’s log, we brought you our progress on the environment.


In the past two weeks we have been working on how Nocturnus will be in the art style.

Having already the textures for the terrain and some elements like grass and a tree, with the toon shader implemented, we will continue to improve some details to give the player a sense of good feelings while playing the game.

The buildings still do not have the textures that we want, but we will keep updating you with the results.

environment 2


environment 3


environment 1


textures



If you have been enjoying reading our updates and you want to see more of our work keep an eye in our social media.

Instagram: Instagram.com

Twitter: Twitter.com

Devlog #9 - Modeling Process

Devlog #9 - Modeling Process

News

The modeling process of our houses and landscapes.

Devlog #8 - User Interface Ideas

Devlog #8 - User Interface Ideas

News

The ideas that the team had for the User Interface.

Devlog #7 - Logo

Devlog #7 - Logo

News

We brought you the logo for Nocturnus and our concepts for it.

Devlog #6 - Implementation of the Mechanics

Devlog #6 - Implementation of the Mechanics

News

Check the implemented mechanics on the engine, along with the feedback.

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