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Hello everyone,

For this week’s log, we brought you all the mechanics implemented for Nocturnus.


The mechanics present in the following images are the Climb, Slide and Wall Run.

On the engine, the mechanics were made with a trail for better understanding of the movement.

Let’s take a closer look at them.

Climb:

climb


climb



Slide:

slide 1


slide



Wall Run:

wallRun


wallRun



This is not the final movement of the hands, and our own movement of the hands will be added. This movement will be important to help the players to understand well the feedback of a successful mechanic.


If you have been enjoying reading our updates and you want to see more of our work keep an eye in our social media.

Instagram: Instagram.com

Twitter: Twitter.com

Devlog #5 - Arm's Concept Art

Devlog #5 - Arm's Concept Art

News

Check our ideas for the visual art of the arms of our character.

Devlog #4 - Mockup

Devlog #4 - Mockup

News

This post will show you our mockup process step by step.

Devlog #3 - Main Mechanics

Devlog #3 - Main Mechanics

News

In this post we reveal and explain some of the main mechanics for our First-Person Parkour game.

Devlog #2 - Moodboards

Devlog #2 - Moodboards

News

These moodboards have some inspirations and references to make Nocturnus.

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