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Hello everyone! My name is Curtis, but my nickname that I kept since I was 8 is "Mac". I am a big fan of sci-fi and anything to do with technology and space. When time permits, I love playing games... If I had to choose which style of gaming is my favorite, I couldn't say. I would put RTS, 1st-person, and RPG as the top 3, but I suppose that covers a good percentage of all the games! What I also really like to do on my spare time is create maps for pc games, mainly for the C&C series but sometimes for the AoE series - I can thank RA95 for this map-building addiction! I don't have any experience with modding, though. Lately (as in the last few years, off & on, when I have time) my time for playing has been devoted to building maps for C&C3;. Why this game? Because this game has a such an awesome mod that I have great respect for and thoroughly enjoy... It's called: Tiberium Essence.

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Cityscape II
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CieuxBleus
CieuxBleus - - 43 comments

OUCH !!! Cityscape ! I LOVE ! ;)

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Description

Name: Cityscape II
Size: 750 x 430
Players: 2-6

Map Description:
This once prosperous city provided much of the region's commercial transits with its great rail and waterway system; it is now all used for battle. It features several structures to garrison and water channels as defensive points. Each starting location has enough room with sufficient tiberium deposits nearby. Tiberium spikes can be found throughout this area and an EMP station to the east. Also east and within the city is a capturable tiberium silo that is defended by an active and hostile GDI outpost.

Author Comments:
I tried to remake this map as close to the original in Tiberian Sun as possible, with only a few minor additions and tweaks. The hardest part, as you may be able to guess, was laying down all of the roads/tracks/lines/sidewalks so it'd look right. Unfortunately I do not have moving trains, but there are crashed ones. I wanted to make the GDI outpost be scripted, such as train infantry, instead of as is and only standing guard :)