Hello everyone! My name is Curtis, but my nickname that I kept since I was 8 is "Mac". I am a big fan of sci-fi and anything to do with technology and space. When time permits, I love playing games... If I had to choose which style of gaming is my favorite, I couldn't say. I would put RTS, 1st-person, and RPG as the top 3, but I suppose that covers a good percentage of all the games! What I also really like to do on my spare time is create maps for pc games, mainly for the C&C series but sometimes for the AoE series - I can thank RA95 for this map-building addiction! I don't have any experience with modding, though. Lately (as in the last few years, off & on, when I have time) my time for playing has been devoted to building maps for C&C3;. Why this game? Because this game has a such an awesome mod that I have great respect for and thoroughly enjoy... It's called: Tiberium Essence.
Name: Night of the Mutants II
Size: 750 x 500
Players: 2-6
Map Description:
In this region are hostile mutants where during the night they are out ambushing at access points and defending their haven. Toward the middle is their defended encampment with a tiberium spike and tiberium silo for claiming. The hilly landscape offers enough building area with plenty of green tiberium and a river cuts through with some blue tiberium along either side. Also, several tiberium spikes and neutral mutant hovels are around for capturing.
Author Comments:
This is a remake from Tiberian Sun and I tried to make it very close to the original, only the terrain might be a bit smoother closer to the starting locations for easier building placement. Originally, my plan was to create several waypoints throughout the map which would be followed by mutant marauders, as if they were prowling, but it wouldn't work out for some reason and changed my mind.
How have you succeed to recreate Night of the mutants on C&C 3 ?
This map was so large !!