The models are better, but half of the materials still look like glorified plastic and clay. /:
Might want to work on tuning em to be a bit more shiny, or something. The bump-maps and normals are a major improvement, but you still have a long way to go before the average consumer looks at your game and says, "Oh wow, that looks awesome!"
Munellium
Lexus joined
Aspiring indie dev who enjoys C# programming and fiddling with computers.