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Aspiring indie dev who enjoys C# programming and fiddling with computers.

Comment History
Munellium
Munellium - - 6 comments @ Shaders and Normal Maps oh my!

The models are better, but half of the materials still look like glorified plastic and clay. /:
Might want to work on tuning em to be a bit more shiny, or something. The bump-maps and normals are a major improvement, but you still have a long way to go before the average consumer looks at your game and says, "Oh wow, that looks awesome!"

Good karma+1 vote
Munellium
Munellium - - 6 comments @ Strip "tease" lighting

Thanks! I just meant making the models and the interiors less perfect, and more detailed.

Good karma+1 vote
Munellium
Munellium - - 6 comments @ Strip "tease" lighting

Very nice, sci-fi-y. Can we expect to see an increase in texture quality before release?

Good karma+1 vote
Munellium
Munellium - - 6 comments @ Ensign-1

What programming language is the game written in, and what engine (if you're using one) do you have?

Good karma+1 vote
Munellium
Munellium - - 6 comments @ Ensign-1

I second that, its just laggy as heck

Good karma+4 votes
Munellium
Munellium - - 6 comments @ Ensign-1

This is the game of my frickin dreams. Expect what money I can spare heading your way.

Good karma+3 votes