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Been a member of moddb.com since v1. Self and professionally taught games designer/digital artist. Currently working as an Environment Artist at Jagex on Transformers Universe. Recently graduated from university with a First Class Honours degree in Computer Games Design, also having over 12 years experience working on successful game modifications and small independent projects. A strong and versatile games modeller being expert in both Max and Maya for a variety of target game platforms and a keen focus on hard-surface modelling.

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Report RSS Keepers of the Maser - Chief Observer (view original)
Keepers of the Maser - Chief Observer
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ChadaFACE
ChadaFACE - - 3,284 comments

you know the funny thing is that autodesk is consuming every 3d modeling,animation,development company out there

i wouldn't be surprised if they consume blender

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ÐiamonÐ
ÐiamonÐ - - 1,017 comments

Doesn't really effect anything really. It's just some people trying to get by in the economic crisis.

Anyhoo, the model is quite cute :3

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M@ty Author
M@ty - - 508 comments

Do you know, thats EXACTLY how my tutor phrased it when he saw it :P.

I wouldn't see Autodesk taking over Blender, there's no money to be made - its free for one.

And I don't mind it so much, Max and Maya now have some features shared which either one needed to borrow from the other, and interoperability is great too!

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Av7xrocker97
Av7xrocker97 - - 178 comments

I don't get why autodesk has to have 3 programs that all do the same things but in different ways. It's just weird. And it's even wierder when people use multiple of them at once.

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Description

Based on a character from the fantastic French graphic novel, Keepers of the Maser.

Modelled in Autodesk Maya 2008 64-bit.
Normal mapped in Zbrush 3.1
Textured in Adobe Photoshop CS4
Rendered in Autodesk 3DS Max 2009 64-bit.

Work in progress;
5,394 triangles
2 texture maps, 2048*2048 and 1024*1024
Diffuse, Normal, Specular and Alpha maps