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Been a member of moddb.com since v1. Self and professionally taught games designer/digital artist. Currently working as an Environment Artist at Jagex on Transformers Universe. Recently graduated from university with a First Class Honours degree in Computer Games Design, also having over 12 years experience working on successful game modifications and small independent projects. A strong and versatile games modeller being expert in both Max and Maya for a variety of target game platforms and a keen focus on hard-surface modelling.

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3D Artist Group September/October Update

3D Artist Group September/October Update

News 3 comments

An organised mash of September & October's monthly 3D news! Including community updates, features tutorials, and the best work submitted in the last...

August 2010 3D Artists' Newletter!

August 2010 3D Artists' Newletter!

News 11 comments

August 2010's Monthly Newsletter! Including exclusive interviews, features blogs, community news and the best work submitted in July! Come and have a...

Interview with Mickaël Riciotti

Interview with Mickaël Riciotti

News 4 comments

France is renowned around the world as producing some great artists. Mickaël Riciotti is no exception, a true 'Tour de Force' of an artist. This month...

Importing Props from 3DS Max to Source with Phyics Properties and Textures.

Importing Props from 3DS Max to Source with Phyics Properties and Textures.

Mapping/Technical Tutorial 1 comment

A complete step-by-step tutorial in exporting props from 3DS Max into Source/Half-Life 2. Covers physics creation, model and material compilation

Basic Lighting in 3DS Max (Video tutorial)

Basic Lighting in 3DS Max (Video tutorial)

3D Artists Group Other 9 comments

A brief tutorial covering some basic essential lighting techniques to get those sleek model renders ready to publish to your mod's media page pages.