Do enemy players have/get like a little marker or something? I'd hate that really, cuz those night maps look great for sneaking about.
Do enemy players have/get like a little marker or something? I'd hate that really, cuz those night maps look great for sneaking about.
Something about the forward grip just seems off.
uuummm, the muzzle of the AK-47 doesn't look like that. and i think i see smoothing errors at the top of the gas block. AND seeing the receiver has those ridges, its an AK-74, and not an AK-47.
if you need help with making normal maps, I'd be glad to help you make them. I could also make them for you if you want too.
it reminds me of the russian A-20 tank
he said "its about time!"
oh noes cargo plane is going down :C
i hope you're gonna recreate or modify the original maps and files for this, cuz it'd be awesome to play HL1 with these graphics :D and also maybe release the engine for others to use!
why does it have a large dozer blade like thing (forgot the name :P) on the back? can you deploy it to keep it still and to stop it from rolling back from recoil? :D
the model made me go wow, but when i read you could finally turn the turret a bit, i was overjoyed :D
reminds me of Crash Bandicoot :S
*starts singing house of the rising sun*
nice! really fits with its cartoonish and civil war era feel to it!
oh, my, god. its bout time you put in new effects! but looking at those pics it was more then worth the wait! to be honest with ya, its THE thing i cant wait for! the rest is darn fancy too but oh my god do i want new effects. please tell me you're also going to change the muzzleflashes on infantry weapons. oh, and how about a backblast on the LAW, Redeye and RPG? it'd add allot to the realism imo and look cool!
the song is from a audio artist on Newgrounds.com named ParagonX9 i can give ya a link if ya want to in PM
you guys are gonna bring in the badger bomber? awesome!
i just noticed he doesnt have a EVA arm unit :S
i dont know exactly how particle editing goes, but as far as i know, you get a little file that you dump in a particle folder in your games folder. what im trying to ask is, will these particle effects work in other source games if taken from your mod and put in the other game's particle folder?
YAY THE NETHERLANDS ARE FUTURETECH :D
sometimes you have those movies which have EPIC battle moments, like a giant fight with epic music, which send chills down your spine. this song does that alone....
haha, this is the best part, mostly cuz *SPOILER* a cat in the vent gets fried *SPOILER.END*
well the ramjet rifle was almost bigger then a man in the normal renegade, so its size is correct :P
please tell me the vehicles wont have beams of light coming from their headlights in broad daylight D:
i was just thinkin, maybe you should make it so you hear a geiger counter softly when the camera is over a tiberium field, since tiberium also gives off radiation. and also perhaps that it "ticks" faster the closer you get to a field. and maybe for an area devastated by tiberium (a Red Zone in C&C 3) you always hear the geiger counter softly :P just my idea!
a little question though, will the tiberium supply regenerate slowly like it should? ofcourse reeaally slowly, so that you cant rely on one field of it, but cant really run out of tiberium either
awesome sauce. tons of it
mr.renegade
Alexander joined
uuum, i like cookies? =P