We're using PS Mobile to make it but currently its in beta - however once Sony open it up and it's complete they will be allowing devs to put their games on the PS Store :)
We're using PS Mobile to make it but currently its in beta - however once Sony open it up and it's complete they will be allowing devs to put their games on the PS Store :)
We'll allow for everything that can be disabled in UDK to be disabled if it needs to be for performance :)
It is a normal menu :(
It's just got a different feel to the whole selection rather than just having a live scene in the background and the options in a fixed area in front of the camera.
Damn rights!
Gotta love conveniently placed explosives ;)
What GB said, plus in all 3 images, there are no textures on the models, Max just likes to assign colours to things, so it made the barrel red...
We'll have images of textures soon :D
I have to fill him with cheese before he works, like some sort of cheese burning power station.
Not News-worthy info:
Name has finally been changed to Beta Strain, and we finally did some work on the description :D
Oo! I really like this, you're genius!
Damn, it's a shame :(
I'd love to see you release what you have so far, some of the stuff is amazing.
That's been sorted, the "About" option is now "Options" which will eventually hold various information for screen size etc.
I hope this isn't as dark as it looks on my phone ...
If so, please let me know ASAP!
I see what you mean, we do have aspects of NZ in the game still, we've just tried our best to make them look and behave differently so that our game is different, there will still be NZ style gameplay too! No need to worry about that :)
Thank you! That's much appreciated :)
We have the guns set up, however we moved over to Unity so we're currently importing all our assets which takes the p**s because we have to convert them 3 times from their current format.
Thanks for the feedback on the HUD! We're implementing that now, there'll be some new screens of this soon :)
Gameplay is coming, we're in need of modellers to get some things done before we can get a release though :(
Same thing, plus my team consists of 4 people :L
Currently, we are happy with any modelling, even if it is just simple models which we can use as scenery!
Don't worry too much about UV mapping etc, we can handle those and we'll willingly spend some time to explain how it's done to you :)
Good news: I have backups of all the recent work done, alls good there!
Bad news: I have no idea whats wrong with the laptop, some things point to the cpu, others to usb, some to the graphics card and Sony feel the need to flood me with pointless questions about scales of 1-9 of how regularly problems happen to see if its hardware or software issues.
Considering I couldn't boot my Ubuntu partition for a while shows its hardware but I doubt I'll be able to explain that as easily to the people with odd scales.
Yes the game is a Unity indie.
Screenshot wise, sorry about that! We all use laptops and didn't realise the brightness was that low! Checked today during college, we've got it fixed now :)
Thanks!
The site should be back up now, DNS should have updated by now.. I hope :)
PC Version Bugs
When the "No Ammo" display is shown, none of the text for buying weapons off walls or rebuilding barriers displays.
When you first start a new game you move excessively slowly until you press shift to run.
Sometimes the zombie seem to take 4 planks of wood off windows at once.
You can get inside Double Tap machine.
Some guns ironsights obstruct your view of zombies in front of you.
All the zombies seem to follow the same path once they're inside the barriers.
--
Though it's excessively fun to play :D
Some bugs for you :) looking good though!
(PSP Version)
On the menu the "Achievements" option in the menu displays as "Co-Op" when selected.
I can't get any further than "New Game" PSP either crashes there or loads up the console then says there isn't enough RAM for lightmap textures and forces a quit.
The music was just something I added quickly as there was no sound, the real game music is to come :)
Oooo, you sir, are genius!
Thank you, I very much like that :D
I've changed the font completely :)
Thanks for the feedback, it's gone!
MrFoxx
Mark joined
Seventh Wave team leader, coder, programmer and web manager.