You can report problems at Bugs.openra.net
Your rate of progress is quite astonishing.
This is developed by a group of volunteers. There is no set plan.
No, but here is why you have seen those graphics before: Github.com
Vampires don't appear in the mirror. Nice detail.
This is looking detailed, interesting, new, but also near the source material. Great work!
Nice detail there.
I can only read every second line with highlighting text: dark font on dark background.
The art style really fits into the original game.
That is very well-designed. I imagine it took quite some time.
Yes, it is long overdue. Still some bugs to fix though.
The digging is a nice touch. Reminds me a bit of Dune 2000.
This is a great idea and so well executed. The hand drawn textures fit perfectly into the legacy Doom engine. It looks like wandering around in a book with all the sharp edges.
I also don't see the connect button. ModDB breaks things, so I went with a simple button.
.NET Framework v4.7.2 or later is required to run the current version of OpenRA. The Installer will also tell you that.
We decided against it as dogfights don't really work out and become hard to control.
Note that this is a screenshot of the original game. This project is nowhere near that state.
Thanks for the bug report. We will address it in the next version.
Click on the red underlined GitHub.com. I linked you directly to the bug report form. There choose crash report.
I can't predict any release dates as this relies on very few developers filling in the gaps in their spare time. Github.com (select label Tiberian Sun) and Github.com give you a live update on the development progress.
You seem to only care about mods from polygon graphics games. The C&C and OpenRA pixelart modding communities are also very much alive with multiple releases in 2021.
Youtube.com That is someone playing it though not a developer.
Milanium
Matthias joined
RTS game developer by night.