probably my favourite wad of all time, big maps are easy to get lost in, but most the puzzles and layouts follow a logic that helps prompt where you are making it only as frustrating as doom already can be
it's great with brutal doom, where it's varied pace of corridor shooting and big set invasion trap bits work really well
some of the levels are far more three dimensional than normal doom levels, giant canyons and multi-level factory type places
i don't get how this was a runner up for he caco-award, because as far as wads i've played, it's unique in it's ambition, and better than many of the winners
mescalin
Richard joined
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