Looks scary... 3:
I prefer sunlit happy freerunning! :D
Still, great work as always.
Looks scary... 3:
I prefer sunlit happy freerunning! :D
Still, great work as always.
Well, that actually makes sense. But, you should probably have a little bit of content that's relevant to your mod by the time you create a Moddb page. Sorry for the sarcasm (I doubt you could pick up on it) for my last post, I thought that this was probably just another troll mod. You might want to mention the engine switch in your mod description.
So... you used brushes to bump out the windows? If so, I like it. Attention to detail is always good. :)
Also, you should replace some of the textures in the windows to minimize repeating texture artifacts. That would help.
This is obviously the Source engine. Half Life's HUD, the GravGun, and VALVe's dev textures. Unless you ported all of that to the UDK. Why would you port Half Life/VALVe's stuff to the UDK if you aren't using it in your mod (This is a mod, not a game, unless you have thousands of dollars to licence a game engine with... that you don't even know the name to)? Also I think that might be copyright infringement.
Sorry, I didn't notice.
Is it just me or does cobblestone look different?
I want to download this and rate it, but my computer is being dumb and crashing every time I try to open steam. I'll review this when I get it fixed.
Prepare for a wall of text:
Finally, a game that ACTUALLY CARES for balance! I thought that balanced and fair game-play was a thing of the past since the Call of Duty explosion/fad.
Also, for the issue of hip-firing snipers, I agree with TheSniperFan. I like sniping, but it feels ridiculous and humiliating when I'm 5 feet from a person and can't shoot him with my sniper. I'm not asking for across-the-map no-scope shots like in Halo, but I still don't want to be completely screwed when I'm flanked or something. If I'm standing perfectly still, I want to be able to shoot a guy within 10 feet or so of me without scoping in. That might not be all that realistic, but games can't be all realism, because they're NOT real life. They're games. Also, not being to hip-fire for **** encourages camping, doesn't it? Why should a sniper move from his/her spot if it means a probable death at mid/close range?
Anyway, great article. I'm glad to know that you guys care about balance.
Ditto. What is this. I don't even
Why was his comment thumbed down? Like him, I have a **** PC and can't run Unreal Engine games well. I can get 10-20 fps on low settings on most Unreal Engine games. I don't support the switch, but I will still track if you so, in case I upgrade my PC.
:D Nice skin.
What texture pack is that?
This is great! Definitely one of my fav packs. 10/10
Very professional!
I literally lol'd.
Im not a musician, but these sound pretty good! I didn't know that composing was that complex.
Does it come out on the 16th or 17th? It says 17 on the news post, but it says 16 on the profile release date. 0.o
This... actually doesn't look too bad for a first map (judging from the pic.) No fullbright! Yay! :D
I'll download it.
Fullbright. No download from me.
GRammar NAzi!!!!!!11!!1!1eleven!!!1!11!!one!!!!1!
D:
[here are some letters that are typed because ModDB won't let me post the above alone >:( ]
Maybe it's just me, but the ADS looks like its a bit off-center.
It's off to the right and too low.
Seconded. What the hell?
You can use many programs, such as 3ds Max, Blender, Maya, Softimage XSI, Houdini3d, Z-brush, and\or Mudbox.
I use 3ds Max and Mudbox.
This is epic.
The only problem i have with this is the lava sound. It sounds... fuzzy. I can't describe it...
Anyways, great work otherwise.
MattB1023
Matthew joined
My name is Matt (Obviously.) I'm interested into all sorts of art and music, making games\mods, and playing games. (I'm still working on the "making games" part.) Some PC games I own: MINECRAFT (I play this 90% of the time); Half Life 1, 2, Ep1, & Ep2; Call of Duty 1, 2, 4, UO, & WaW; Team Fortress 2; Portal; Left 4 Dead; Alien Swarm; and Garry's Mod