Will there be compatibility with bfg edition ?
Will there be compatibility with bfg edition ?
How about using 3d models for the player and enemies? There's certainly a lot missing in another mod, but it was pretty close to the survival horror that came before. Implement backtracking , with simple story for mod. Make some gun play how it was in resident evil/biohazard,
Okay, I have already dreamed, do not read this nonsense :D
Moddb.com
I like your style, similar mod already was, take a look on realization. Maybe worth using something in his mod, there is only unfortunately a technical demonstration
How about sync command r_lightscale ? This command makes the game lighter in terms of lighting. (I joined a dedicated server, where it was possible to do this. When I created my own, I couldn't change it anymore. )
And will you also support doom 3 bfg edition ? Or have you abandoned it yet ?
Great job , all works perfectly and done all posibly plots, reinstalled re2 because was changed main files. Just like many departures were with a bar, with a refrigerator.
Tricky issue with shadows (tested in original, same thing), not all objects fall in the shadow, this can fix it ?
Ibb.co
Found bug with shadow,in admin, where the player meets pinky.The shadow is cut in a certain area, in the original there is only one shadow from the player.
Ibb.co
update 19.04.2021. Can you make ungibbable mod integration ?
The mod works with yours (https://www.moddb.com/mods/doom-3-bfg-hi-def/addons/ungibbable-mod-for-doom-3-bfg-hi-def)
, but conflicts with some other scripts.
As usually phantastic work, especially with restore cover animation for npc.
Can you restore old count of monsters on some map ? Even on veteran they doesnt spawn in some areas
Ibb.co
old problem with decal, can you fix it ?
But you can make it possible to transfer doom 3 in bfg edition files through the program, with cheking steam license verification.
Can you fix bug with g_showPlayerShadow , in original campaign doom 3 , main hero without head.
Your mod is the best in recent times, BFG edition needs the return of old content.
Moddb.com
Also can you add support for original RoE mini games ?
Are you making coop for bfg edition ?
Moddb.com
still waiting test build
Still in development ? I've seen that you're deleted various videos about co-op development for dhewm3 and co-op BFG tests on your youtube channel , what's going on ?
Cool , i'm waiting!
Improved version rbdoom3bfg by MadDeCoDeR supporting mod to run through .dll. I think this better to make more usable for simple users.
Github.com
mods can be load via CDL launcher and he still supporting port
Still don't plan to support the bfg edition ?
On bfg edition half working, can't connect to any player, if rename some in .def file:
Since the bfg edition doesn't see new modes, I've switched the co-op maps to last man mode. In single warmup, everything works, but when anyone join someone, being is a long loading, and exits without error.
After 2 emission (on marshland) , i survived. I ran to the point (Yes, it is almost impossible, but if you run to the bandits, simultaneously getting them on the heads, it is possible),The conductor of a clear sky does not translate back to the camp, there is such a dialogue but there is nothing there.
Is it possible to fix this problem ?
With second revolver's still a problem. Yes, there are bullets from him, but is taken into inventory is still a revolver.
But it's not a PD3, it's more like a collection of modifications. Why specify that it is PD3 ?
anyway, a promising start
i have roe, but cant install from program, files are not copied or created from roe
Problem in model , i don't using any mods .Command doesn't work , as i said need files from roe, manually connect.
for examples , paths to games:
C:\Games\Doom 3
C:\Program Files (x86)\Steam\steamapps\common\DOOM 3 BFG Edition
i tried to make as mod and as standalone, but how mod isn't created , as standalone in the game something changes, but it breaks the model. Launched only through port
cannot automatically install from roe, which files needed from addon ?
it is written that the installation was completed, but in the game black rectangle instead of the model
good to see the arcades again , it's really cool.
What do you think about librecoop ? stradexengine wrote that it can be implemented in bfg edition too
About that scene with the rescue of Chris has an idea: to record a video with replaced characters from the version of the story with Jill,and add subtitles as in dialogues.
I passed completely 1.4, and what i think:
Need to make something with a second revolver. (after inserting red eye)
Funny problem with the Chris animation when he runs to hug Barry, overall this scene could be replaced by alternative, she was without it.
Alternative costume after end game ?
I'm very glad that the modifications for the original RE are still being made, I would like to have someone for it has already taken to write open source engine.
Few people are interested in developing anything for the bfg edition , maybe you can implement and for bfg edition too ?
Good work! Still waiting coop for bfg edition.
M1sh2
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