Hey thanks! Glad you like it, and we're already working on the next version :)
Hey thanks! Glad you like it, and we're already working on the next version :)
Hey, glad you're into the game, you've been keepin up with it for a while now! And we've still got more comin
There aren't achievement-like medals in the game if that's what you mean. The gold and silver medals are in game items for having a larger party. Ummm you may have beaten it, but if you were playing a version before Quillfish there wasn't a clear ending
Hey, thanks! It was made with Game Maker Studio
Also, I apologize to anyone who played v_javelin, but the old saves are not compatible with v_koi. I'll make sure that doesn't happen again
Hey, glad you liked it and put in all that time. I accidentally put an older version of the game up at first, so you may have been playing v_javelin instead of v_koi. Koi has maybe 2x the maps and a little more story
The saving/loading was an interesting catch, because I had no idea that was still in the game. The way, saving should work is using the "save & quit" option from the pause menu, but saving at campfires would be a good idea.
Hot keys could be a good option for using healing items. I'll think about it. You can always use them from the inventory screen, but it's a little slow..
Exploiting pots :D Maybe good drops will be made a little more rare, but some people enjoy farming stuff like that(?) so it might stay. But limiting the drops is a cool idea.
Thanks for playing. I really appreciate your input!
Oops thanks for that. Must've uploaded the old file by mistake. Just linked the proper one.
Hey, thanks for the review!
The combat and movement can be kinda awkward, and I'll try to tone down the chaos. I've got some ideas for keeping the party a little more organized and less.. frantic? Also adjusted the speed, to slow down some of the ridiculously fast creatures. 8 directional movement may be worked in if the pathfinding behaves.
It isn't quite a sandboxel dream, but I will be releasing the map editor for people interested in expanding the game themselves. Also, the event/quest editor is pretty nifty, but those won't be put out until they're more user friendly
Hey, really considering indiegamestand. Just got to get some important things squared away before that can happen
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