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lorenzo_bobe
lorenzo_bobe - - 1 comments @ Dev Log #25: Game Economy Changes

Excellent, as if shooting giant man-rats through a fence because they were to ungodly hard to kill wasn't enough, now I can't make money of the treasures they were guuarding? It could be that I'm horrible; but your game is pretty hard as it is; I can't get a drop on an enemy, I can't kill things my level and now I can't make money off the loot I so pain-stakingly died over an over for? Should things have weight? Should there be a limitation on your inventory? "Yes" Should you discourage people who are good at looting (Therefore making them good at the game, as the selling point is looting) from being good at the game? "No" Too many games today cater to players who aren't good, which dumb downs the experience for other players. Players who are actually inerested in the genre, and are happy to see someone put time and effort into making something of it. I'd (personally) like to not see your game get even a TICK worse because someone didn't understand the direct correlation between "Kill" "Loot" "Sell" "Money" "Power". This game was damn hard for me, and I loved it. Anyways, far be it from me to ask this; but would you roll that over in your head a little more?

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