Evening, gentlemen
So a few things to address from the technical side
I'm not sure but you either copied vanilla assets into your mod files, or added the entirety of AMFP, including what was originally taken from TDD anyway. In either case it seems obsolete, as all it does is increase the mod size. And make nearly every object static, which, if you really wanted, you could always do manually
On the other hand, though, the mod also misses some necessary files. The material file for Mandus' lantern is not included, so for those who don't have AMFP assets ported it will simply not show up. I also crashed when the game tried to enable glowing on that non-existent item.
We shall see if anything else comes up, I am still at the beginning. After I'm done an actual review might drop. Although given the, at the very least, outstanding design, my hopes are high
PS: You don't need a wall of Patrol Node scripts, just choose specific nodes you want the enemy to go to, and it will pathfind by itself (assuming the pathnodes are properly connected). And if, for any reason, you want to include every single node in your script, use for loops - "PathNodeArea_" + x, with x being the range.
LivajO
joined
closing this account or sth