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A college student from Central New York. I enjoy playing games with puzzles or strategies, and like messing around with level editors. I try and put effort into any commentary I provide.

Comment History
Leylite
Leylite - - 3 comments @ Bugged Platform Link Demonstration

I'm hoping the new fix also covers cases where platforms are forced off course by the green force field arrows - right now we also get problems similar to the ones in this level set where a left-facing platform that is forced downwards, after it leaves the field, tries to *go back up* so it can reach its precalculated position.

Good karma+1 vote
Leylite
Leylite - - 3 comments @ Bugged Platform Link Demonstration

@Kiwisauce:

Right, that makes sense as an explanation for why the outlined behavior occurs. But I don't think this is intended behavior, unless you say the current behavior is indeed intended.

I would expect that moving a platform using a link block would actually update its "origin point" so that, for example, the down-moving platform only stays in its current column when the pink block is destroyed, instead of moving back to the left, which seems kind of unintuitive. It also means that it is incredibly important for me to start the platform in one specific location, which I don't have to do for a normal link block to stone block link - I can start that wherever I want.

So I think there's more puzzle potential and it would be more intuitive to have the link update the platform's coordinates when the link block gets moved around, rather than the current situation where the coordinates aren't updated.

It's your call, obviously, but that's my opinion.

Good karma+2 votes
Leylite
Leylite - - 3 comments @ Beret

Hmm. This looks like an early draft of one of the puzzles in the Department of Detonation - there certainly aren't that many hoppers nor those long Beret-only passageways to blue medallion fragments in the published version.

Good karma+1 vote