Have you stopped development? I like the look! Have you gotten all your sprite animations made yet? I like the size of them
Have you stopped development? I like the look! Have you gotten all your sprite animations made yet? I like the size of them
QUESTION: I have been trying to figure out tiling a sphere with hexes, and it appears that the way you have implemented it (using, i assume, 12 pentagons) is about the best. My question is how you then represent the entire world map in memory, and how do you account for the pentagons in your pathfinding routine? The only way I can figure is to actually store the edges for each node(hex), instead of using a calculation to determine possible edges (like can easily be done with a square grid or regular hex map)
Great job so far! Luv the look!
interesting, will do some tests - I am doing this all in 2D, not using my video card as I believe you are ultimately doing - but still getting decent and interesting water!
I got the basic ripples working / raindrops... but they don't reflect off the land / edges... how would I do that?
you mention, "In my post about the lighting, I went over the process to give each pixel a 3d coordinate so I'm not going to go over that part again here."... but I can''t find any post about lighting... where might this be?
leopardpm
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