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Submerge at #gamesweltlive

Submerge at #gamesweltlive

Subsiege

Our two Gamedesigners went over to the Gameswelt studio to talk about the design of Submerge, the development process behind the game and about ways of...

Submerge at Gamescom

Submerge at Gamescom

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We are happy to announce that we’ll be attending Gamescom this year sponsored by Teamspeak. Meet us at their booth in hall 10.1 for daily events and...

The first playtests - a recap

The first playtests - a recap

Subsiege

We had several playtests during the past Weeks and received a lot of great feedback. So today we want to do a short recap, share some of the feedback...

Submerge Storyline and new Playtest

Submerge Storyline and new Playtest

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Check out the first parts of the Story behind Submerge! We'll be adding more and more information over time so stay tuned!

Submerge play tests and postFX

Submerge play tests and postFX

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Get ready to join us as new play tests are coming! To shorten the waiting time, have a look at our tutorial about the Submerge postFX.

UE4: Submerge postFX video

UE4: Submerge postFX video

Subsiege Mapping/Technical

Have a look at how some of the post effects in Submerge are done. The video includes Color Grading, Color Grading by Depth, Bloom, Exposure, Depth of...

The Black Widow

The Black Widow

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Style your fleet in Submerge with unique units based on design guidelines and attitude of different manufacturers.

First gameplay revealed

First gameplay revealed

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With the play test so close, we wanted to show you how to play Submerge. What your main goal will be, win and lose conditions and so on.

A new nation joins the fight

A new nation joins the fight

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Folks, we have announced our gameplay test and now it’s time for you to make contact with our brand new nation - Mankind joins the battle among the...

Submerge gameplay test announced

Submerge gameplay test announced

Subsiege

Okay, yesterday might have been a little april fools joke but this time we are super serious. Get ready to join us in our gameplay tests.

Introducing the breeding system

Introducing the breeding system

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We already told you a lot about Submerge, but today it’s time to show you some of our metagame features: The breeding system.

The master of modeling

The master of modeling

Subsiege

Meet our personal ZBrush wizard in the final part of our 3D design series.

Low Poly modeling and BIG news

Low Poly modeling and BIG news

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Part 2/3 in our 3D design series. Also, get ready to come a lot closer to us.

High poly modeling

High poly modeling

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Today's news is all about 3D modeling. Get an insight of the modeling process while watching our artist creating one of our assets.

The fastest turtle...

The fastest turtle...

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...coming to take a huge bite off your units. Watch our artist paint the crimson jackjaw in a new part of our design series.

Unit Creation

Unit Creation

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In one of the previous posts we were on the track of our unit design philosophies. We were writing very deep, philosophical things. But above all, it...

How to tame your swarm

How to tame your swarm

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A new approach on the movement system based on the great community feedback given, regarding to our blogentry about swarm movement.

Translating Mood into a Level [Update]

Translating Mood into a Level [Update]

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Extended video of the current level design with some updates compared to the last dev blog.

Translating Mood into a Level

Translating Mood into a Level

Subsiege

When you work as a leveldesigner, one of the first things that you will have to do is to translate the vision image into a first draft 3d scene.

You asked for it - frequently

You asked for it - frequently

Subsiege

Allright, there are some reappearing questions lately, so let us summarize some of those and give you all some answers.

Do you even unit design?

Do you even unit design?

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The units of Submerge are the very core of the game. All interactions will include units, be it your own or your enemies’. They are always visible...

Control the Swarm!

Control the Swarm!

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After the last Game Design post about the game’s theme, some of you discovered the point “moving in swarms” in one of the diagrams and wanted to...

Creating the game's mood

Creating the game's mood

Subsiege

Today, we are taking you on a trip to our art department. Our Concept Artists are talking about the difficulties in creating the basic look and feel of...

Defining the game's theme

Defining the game's theme

Subsiege

The very first thing to figure out in game development (from a designers point of view): What’s the very core of the game, what is it all about, which...

Submerge in a Nutshell

Submerge in a Nutshell

Subsiege

Submerge is a fast paced, tactical survival game with main focus on thrilling multiplayer matches. In a dangerous underwater world you control a squad...

Submerge Flora Concepts

Submerge Flora Concepts

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Some early stages of the beautiful underwater flora that our concept artist has drafted.

Submerge is now being developed by Icebird Studios

Submerge is now being developed by Icebird Studios

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An update and good news about the further development of the game.