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Subsiege is a unique, new mix of RTS and MOBA. It connects ingenuity of different tactics with resource management and coordination of several units. Multitasking is highly required! Control your submarine squad, consisting of up to six units of choice. MOBA-like abilities will assure your survival in a post-apocalyptic underwater world. Defend your territory and resources in combats with up to twelve players and monsters of the deep sea – alone or in a duo. In Subsiege, you will be fighting to the bitter end, until either all enemies are defeated or their oxygen ran out.

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Allright, there are some reappearing questions lately, so let us summarize some of those and give you all some answers.

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Allright, there are some reappearing questions lately, so let us summarize some of those and give you all some answers.

Q. What is Submerge - in one sentence?

A. Submerge is a tactical survival game about – well, apparently about surviving in a dangerous underwater world.

Q. Tactical … what?

A. Lovable hero units like Dota, tactical fighting like Starcraft and all of that without waiting times for matches– that’s how we like to describe the term “tactical survival game”.

Players fight other players with their customized army to steal "life time" points from each other to survive longer than everybody else in the game. In the meta-game the players can unlock, upgrade and choose the right unit types for the next match.


Q. And when are you planning to release?

A. We are aiming for first Gameplaytests in June/July this year.

Q. Nice, will it be possible to be a part of the gameplay tests?

A. Of course, Submerge would be nothing without you – we love to hear what you think about the game! We will announce the gameplay tests early enough for you to send us an application for a key. Keep an eye on the common platforms or even better, subscribe to our newsletter to never miss any news about Submerge.

Q. I heard the game would be released with a Linux and Mac version, too?

A. Yes, but we will launch the PC version first. We want to do a stable PC version first …Linux and Mac will follow later on, since a game that’s running fine on PC is not necessarily working on Linux or Mac - but we also don’t want you to have to wait ages for the first release.

That's all for now. Keep up asking questions, we'll permanently extend the faq so keep an eye on our website.

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