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Budding indie developer from the UK, currently working on Fragile Existence - a space strategy game with a survival twist on the classic 4X formula.

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New trailer release & Hooded Horse publishing!

New trailer release & Hooded Horse publishing!

Fragile Existence

Been a while since my last update, but much has been happening regardless! New trailer, new publisher = good stuff!

Fragile Existence - Reveal Trailer

Fragile Existence - Reveal Trailer

Fragile Existence 1 comment

Gamescom Partner 2021: A first look at the upcoming space sci-fi RTS/4X from Fragile Continuum. Also now on Steam!

Hand-crafted worlds, building up the fleet, fighter craft and spider tanks

Hand-crafted worlds, building up the fleet, fighter craft and spider tanks

Fragile Existence 1 comment

Over a year into development, FE now has a fully-featured editor to build interactive planets which can be explored by units dropped from the fleet.

Surface scanning, prettier ships, brand new UI and dropships. Yes, dropships

Surface scanning, prettier ships, brand new UI and dropships. Yes, dropships

Fragile Existence

A lot can change in a month, and with 1 year of development time approaching, it was time to shift gear and bring this unique fleet survival/RTS to life.

Connecting the dots: Interplanetary travel

Connecting the dots: Interplanetary travel

Fragile Existence

Starting from the system warp-in point, you're probably going to need to move your fleet from world to world if you're going to get very far in FE...

Populating the fleet: Characters, skills & crew

Populating the fleet: Characters, skills & crew

Fragile Existence 1 comment

Taking a look at the inner workings of the ships in the fleet, where your senior staff learn skills in order to enable functionality and direct the crew.

Bringing a space RTS/4X to life

Bringing a space RTS/4X to life

Fragile Existence

Moving fleets in orbit to support deployed ground units on procedural planet surfaces as they build outposts and gather resources is at the heart of FE.

Zooming in on a "Homeworld"-style tactical map

Zooming in on a "Homeworld"-style tactical map

Fragile Existence

Managing the fleet spread throughout each solar system will be easier with a map view that seamlessly transitions from planets and ships to the big picture...

Mixing procedural with hand-crafted design

Mixing procedural with hand-crafted design

Fragile Existence

With the solar system editor added to my creation toolset, I break down how scenarios will be built and pieced together in my RTS/pausable space game.

Space strategy - The first 6 months of development

Space strategy - The first 6 months of development

Fragile Existence 4 comments

First development entry marking six months of work on Fragile Existence, a space strategy game with a survival twist on the classic 4X formula.