Made some pretty neat wall mounted lights & podium things for decorations, also got the weather system from Sprit implemented, also removed that horrid particle cap it had, instead of 2000 particles onscreen, there can now be 9999999999! Completely ruling out any remote chance of there ever possibly being an... OVERFLOW. (i have had a bad time getting this thing working properly)
(also apologies for the gif converter watering down the palette so badly, wanted to get something in motion up)
Jesus, I needed to tell myself this is Goldsrce' 3 times while marveling at this.
I hope we get to climb that tower back there!
You any closer to opening up a Homeworld Page? This **** looks ready to present to the public!
much obliged my friend, ol Xash3D comes with many advantages!
bit of neat story about that tower back yonder, thats one of my attempts at improvising a 3D skybox, heres a shot of the model in full:
Gyazo.com
the model itself is actually tiny, I place it at the map's origin & using env_model, I set the scale of it to be 150 or 200 and it makes it MASSIVE! I have no idea how it works, but its one of those things that just seems to work, the entire model even renders out of bounds! (now i've set out on a journey to make one unique to each map heh)
as for the ModDB page, very soon, getting lots of media polished up & ready to go c:
Heres some more recent (yet already outdated, before I fixed the particle cap & found out how to do 3D skies!) footage of some areas in action I've had unlisted for a few weeks, this party is just gettin' started :3