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We're an indie games development company from the UK, working on Unbreakable: Scorched Earth - a third person hack-and-slasher with RTS and RPG elements. Follow us on Twitter (@Labyrinth_Int), Facebook (Labyrinth Interactive) and visit the website (labyrinthinteractive.com) for more info on us and the game!

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Long Time No Speak!

Labyrinth_Int Blog

So we've been incredibly busy in the past week, and haven't had much time to post an update! However, we will definitely keep this page as updated as possible for the next few months.

Unbreakable is close to hitting the playtesting phase of the game - we have a number of updates that I'll post below for you all, and pictures will follow as soon as our first character Felicia is in the engine properly!

Here's a list of what we have so far:

- Our hub town, Aria, is filling up with models quickly - we have a few houses in the town itself, as well as a shop, blacksmith, barracks and docks. We've also created a beacon of sorts, with a rather impressive fire effect atop it! At the moment we're testing a lot of the battlefield mechanics in Aria, but we'll move them over to the proper battleground - Ellental's Fortress - soon. We even have some foliage inside the town too!

- Ellental's Fortress, our first stronghold, is close to being finished too. The walls have been created and built, along with a gatehouse and archways and a shop in the centre too. We're close to adding both the barracks and an armory, and even closer to adding the Runestone Nexus room, which will hold the crystal you'll be protecting in the game. On top of that, we just have to add a couple of meshes for optional objectives and then we're good to go!

- Almost all of the script we need is completed, and a few mechanics have already been implemented and are working; the mages abilities (heal, hardlight shield), placeable turrets that fire upon enemies in a vicinity, wave spawning etc. As models appear we are able to connect them to the relevant script, so by the end of the month we should have a playable demo to test out! We also have LAN capabilities working fluidly, but we are waiting until the remainder of the script is done before we begin replication data.

There are a few other aspects of the game that we could stick here, like the particle effects, but we have to keep something back! Suffice to say, we'll be posting up progress videos a lot more frequently soon, once the game is close to completion (at least for this first part!). If you have any questions, or a thirst for knowledge, feel free to check out the Facebook page (Labyrinth Interactive), the Twitter (@Labyrinth_Int) and the website (labyrinthinteractive.com). Updates will be up three times a week, so stay tuned!

Craig

Labyrinth Interactive

Labyrinth_Int Blog

So seeing as we've just arrived on Mod DB, I'll give you the cliffnotes on who we are. Labyrinth Interactive is a new indie games company from Stafford, working our first game: "Unbreakable: Scorched Earth".

So far the company has 11 full time members, with a number of freelancers working every now and again where we need them. We're all good friends, and we're always up for a laugh, usually playing videogames together (we've even started recording Let's Plays), but when we're working we're dedicated to the creation of our own game.

We have a website (labyrinthinteractive.com), a Facebook page (Labyrinth Interactive) and a Twitter account (@Labyrinth_Int), so if you want to find us that's where we are. Also, feel free to get in touch about anything; be it advice, opinions or even if you just want a chat! We plan to stay as close to the community as possible, so we'll welcome you with open arms.

Thanks for reading, and we hope to hear from you soon. We'll try to keep the page updated as frequently as possible, but check out the website daily for new content!