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Game Architect of @[ELYZIO](groups:elyzio:41423) working on @[Warden's Will](games:wardens-will:81852)

Comment History
Kromleck
Kromleck - - 9 comments @ The Introduction of Warden's Will - Wishlist on Steam

If it's not rocket science, be it bullet hell !

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Kromleck
Kromleck - - 9 comments @ Quarantines

Today was the 100th stream session. Such feelings, as I can barely remember the 1st one, measuring the hell out of the gamedoc and learning a new engine. Turns out to be okay now, as a major update of the worldBuilder is finally complete.


One of the biggest challenge of the project is to maintain a meaningfull procedural generation with an overall (macro) hardcoded shape, aaand with a "tweakable" level design. Eventually it should run on mid-high configs so when last benchmark shown that it wasn't that good, I figured that a complete clean of the way our engine handle our meshes, taking into acount the procedural-stuff and the will of having a full-dynamic-and-easy-to-iterate workflow.

Aaand now I can precisely say that if you have around 2.5Go of RAM well congrats, you can navigate in our generated cities. Yay /o/

That being said, procedural will stall for a bit of time as our Game Artist is replacing every placeholders inch by inch. His Substance pipeline is almost fully integrated to the project, and the workflow is approved. As a techie, I'll keep a close look to his progressive integration as he might need some help finding how to replace assets, but [worldBuilder v5] also manage an indepth asset manager. Sooo it should be okay. I'll now focus a li'll bit more on the ingame UI, the crafting system, the item management. Online gameloop should reach its primitive shape for the end of January.

Thanks to the few people following us on our twitch channel as it is really motivating us. :)

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Kromleck
Kromleck - - 9 comments @ Artwork 1

Finally, train on bridges.

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Kromleck
Kromleck - - 9 comments @ Artwork 1

First artwork from our Lead Artist. Jeeeez I want to see more !

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Kromleck
Kromleck - - 9 comments @ Quarantines

So many updates ! First of all, the team has a new challenger, our Lead Artist, who's carrying the background story with his deep research and is setting the whole mood of the game. The production step is closer than ever, and the group is ready to start all placeholders removals with clean and sharp assets !
The entire map generation has evolved in many ways to add more granularity to the whole city aspect.

Aaaaand soon the website.

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You can see live development of the game here :
www.twitch.tv/kr0mleck

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Kromleck
Kromleck - - 9 comments @ Quarantines

Few days after 4.9 upgrade, all deprecated nodes/api has been replaced, many li'll bug fixed, a fully generated map has been (successfully) benchmarked, and generation is now made from different layers and can be called via a magic button. Yay o/

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You can see live development of the game here :
www.twitch.tv/kr0mleck

Good karma+1 vote
Kromleck
Kromleck - - 9 comments @ Quarantines

Project code up to 4.9 (UE4), and interiors are done. Next step : worldbuilder 3.0 !

You can see live development of the game here :
www.twitch.tv/kr0mleck

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Kromleck
Kromleck - - 9 comments @ Quarantines

Procedurally generated interiors of ... procedurally generated buildings is now complete. They will let players to get into some buildings, with sometimes roof access and achieve objectives.

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You can see live development of the game here :
www.twitch.tv/kr0mleck

Good karma+1 vote
Kromleck
Kromleck - - 9 comments @ Quarantines

You can see live development of the game here :
www.twitch.tv/kr0mleck

Good karma+1 vote