Quarantines is an Online PvPvE Multiplayer Third Person Shooter. The players control survivors, from one of the different factions, that have to go inside a quarantine zone to look for necessary resources for their section to survive. The quarantine zones are procedurally generated, trying to match player's preferences, skills and loadout. (see World for more details) The players have to explore the quarantine zone, find possible resource locations or clues that might lead to them and try to collect those resources. Depending on the game mode, the players will face the quarantine's infected population and/or other survivors seeking the same resources. The game objectives and behavior will evolve during matches based on the players' performances. The resources are necessary for the player's section to survive. The section is the player's base, more resources means better progression and evolution.
It's been roughly 8 months we've started the preproduction phase. We were only 2, a software architect and me as a technical artist. After few tests with motivated people we went 4, adding a game artist and a lead artist.
Whilst the procedural generation was scheduled to maintain a good structure -and easy to iterate, the background story, game document and many other cool stuff drove the project to new level, entering in Production phase !
Placeholders are being replaced, let there be ART !
Also starting multiplayer tests, level design tends to be more accurate and balanced. Dynamical events still sounds viable to put in place. We now focus on those 2 points ;
- Define artistic guidelines
- Slightly adding/densify gameplay features
Project is in a very good shape !
Let's ship it !
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