• Register

This member has provided no bio about themself...

Comment History  (0 - 30 of 34)
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

The 4gb patch can help solve this kind of problem: Ntcore.com

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ Starchild

Small question: Is it possible to use my own music in this game?
I had already seen this possibility in a video game in the past.
In SCP CB, it is possible to listen to my music from the game radio but unfortunately I couldn't get this function to work... error on my part or it just doesn't work.

Good karma+2 votes
Knight445
Knight445 - - 34 comments @ SWBFJedi Mod Killable Jedi (SWBF2 maps and heroes now included)

I am not disappointed to have tried this mod, it allowed me to have fun playing the heroes of the game.
The base game is not very well designed so I didn't expect to see a mod of great quality but as I wrote above it allowed me to have some fun on some multiplayer games.

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

It's quiet around here.

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

I don't know and I also have the impression that my translator does not translate the meaning of your sentence correctly.

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

For the custody mode I don't know if there will be one or if the developers have created one.

Good karma+2 votes
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

drackaflame99 You have to be patient, the developers still have active for the mod.

Good karma+3 votes
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

No, we still have to wait.

Good karma+2 votes
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

Surely, a mod like the nine tailed fox mod will have an end or more.

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

WaitingMode Possible, but I don't know, he said in summer but according to which country?
Or are they going to release it at a date they have planned?

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

deadplays121 I feel more like he's talking about local multiplayer than online.

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

They work mostly on MTFs but saving the surviving staff would be interesting.
We'll have to see how the mod will be when it's released and see if they'll add this possibility.

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

Good idea, considering that the images are several years old and that their video announcing their mod is also dated and that they surely didn't spend their time doing nothing, their mod must have changed with time.

Good karma+2 votes
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

Yes, it is the previous version 0.1.0 and its patch 0.1.1 which are the most recent versions.

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

MEPH35 Hello, I don't know if it's a bug in their mod but basically the Nine tailed fox don't follow the player.
It is rather the second one which follows the first one and if the first one is blocked the second one too.
The problem is that the first NTF is blocked on everything that finds:
Door, corner of some hallway, cage of SCP-173.
The best way to start a "stable" game is not to put the intro but anyway between the door bugs and the D-class in god mode, the real enemy of the player are the bugs and not the SCP. Enough RAM is needed for the mod to work properly (4GB).
I suppose you have the 0.1.0 or/and 0.1.1 version of the mod.

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

The developers said that they will publish it in the summer but they did not say more precise.

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

The memory violation everyone has the same problem but I had discovered the existence of a 4GB patch that allows to fix some stability problem in versions 0.1.0 and 0.1.1 of the mod.

Here is a link for the 4GB patch:
Ntcore.com

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

hubcg985 If possible, please use English or a translator to translate your comments before posting them.

Good karma+2 votes
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

SCP CB v1.2.4 for version 0.1.0 and 0.1.1 of the mod.

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

No, versions 0.1.0 and 0.1.1 of the mod were not designed to run on the SCP CB 1.13.11 version.

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

On SCP CB 1.13.1, there is an option on the radios that allows the player to play his own music that has been previously placed in the game files, will this option be available in the mod or something similar ?

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

No, the update has not been released because the developers were behind schedule and several unforeseen events delayed them.
The mod will probably be released in summer 2021.

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

You are talking about downloading the mod to your phone and transferring it to your computer.
If that is the case then yes it is possible if there is enough space in your phone and you have the right cable to transfer it.

But extracting it to a phone, I don't think it's useful, just have Winrar or 7zip on a computer.

Good karma+2 votes
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

I hadn't noticed this comment.
If the developers have based themselves on the wiki of the foundation to neutralize the SCP :
For SCP-049 you'll have to use lavender to calm him down and bring him back to his confinement if that's a possibility in their games or just strafe him with bullets until he gives up.
For SCP-079 I don't know, maybe disconnect him from his power source.
For SCP-096, put a bag over his head and take him back to his containment.
For SCP-1048 I don't know if he will be in the game as an enemy and I doubt he will show up against MTF.
For SCP-682 no idea.
For SCP-966 they are not very offensive and not very tough, just shoot and kill them and wear a pair of night vision goggles to find them.

But I don't know how the SCP will work when the mod is ready.

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ Starchild

Seriously, is it only me who comments on this page ?

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

There are the 939 to kill, SCP-035, SCP-457.
And maybe SCP-049 to be finished and brought back to its confinement.
The walking corpse resuscitated by SCP-049, SCP-008 which are considered as SCP.

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ Starchild

In the first video, when the ships arrive from this "door", my first theory on their origin is that their civilization was at war with another one for a while.
They were probably defeated and decided to leave for the other end of the universe to avoid defeat which explains the state of the ships which are perhaps by this "door" in full combat against the enemy forces by leaving what remains of their armed force to slow them down.

Good karma+2 votes
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

Anyway, I think it will be released at the same time for everyone when it's summer on their side.

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

Vue comment ce projet transforme le jeu de base, change les mécaniques, il est normal qu'il prend du temps et qu'il faut absolument être patient.
Personnellement d'après ce que vous nous montrez et ci ont compare ça avec la version 0.1.0 je vois clairement pourquoi se projet nécessite du temps et des efforts.

Good karma+1 vote
Knight445
Knight445 - - 34 comments @ SCP: CB Nine Tailed Fox Mod

Je croie que c'est ça le mod si sa peut t'aider pour jouer en multijoueur.

Le mod : Mega.nz
Le lien de la vidéo ou j'ai trouvé le lien ci-dessus :

Good karma+1 vote