Thanks! I will take a look at that bug.
Thanks! I will take a look at that bug.
Btw, do you think that discord could help to speak with players about the game? :)
Progress is a bit slow lately :) But still working on it. So there is a new fully upgraded version. Hope you're gonna like the changes :)
First, thanks a lot!
Second, thanks a lot! We do not receive many feedbacks these days:)
Third, sorry for late response, It's sometimes difficult to notice there is a new comment.
And at last,
well, actually I didn't know the game, looks pretty cool! But yes, the side scrolling is not the best idea. And I hope our art will be a little better :D O:).
About the mechanics, there are possibly some bugs (not sure about the gathering issue, never happened to me) with pathfindig, most of them are fixed in a new version (will be here soon!) so it could be that.
But i think that the worst problem is missing information about the mechanics. Which (i hope) will be figured in the next version better.
Black in the menu is really a wrong hard to read thing, but the menu will change from the scratch.
We are quite opened about the other game mechanics. For example I'm, quite sure I want to split the material into tools and firewood. Other source will be the herbs (used to shamanistic rituals).
I also really missing Game pausing from time to time. And working on that, but... Strangely it's a bit complicated in the gamemaker.
Also you are right with the weapon thing. The fire making going to be a bit more complicated mechanics (based on the weather and other circumstances - making fire on instant is some kind of relic from the old versions :)) and it really should be possible when carrying a weapon.
Well, thanks again. Don't hesitate to write more notes or we can discuss anything via PMs.
Yes, It was the problem :) Thank you for fixing. I will try to make a real feedback now. Do you want to send it to comments, or do you prefer PM?
I don't have any controller (just drawing tablet and 3D mouse as unusual devices - maybe 3D mouse can make a trouble?) but it can be some virtual controller (I can't find any, but who knows). I will try to find a way :)
Many times. Fullscreen, windowed, tried everything possible. It moves to the right top corner (possible x0 y0?) and arrow keys works only sometimes and to keep it still for a while. Actually it seems like up and left arrow is constantly pressed.
I can make a screen capture...
It looks really great and promising!
But there is one issue in the demo. Map is constantly moving in one direction and its not possible to hold it still, so it's impossible to play :/ (on my computer - Win7)
Thanks! We are doing our best.
And we are still working on new content. Is there anything you (or anyone else!) prefer to have in next version? :)
Thanks! It's always great to hear that :)
I hope one day we will have a Spanish localization as well :)
Well i hope Arisen is still not taken by any game :)
But those sounds also good, although I'm not sure how many people understand latin these days :) :)
Thanks! Working hard on more new content!
Thanks! The actual intention is, that reaching Neolithic will be the end of the journey. But who knows, there is door opened to the next eras! :)
Thank you! I believe that GMS provides enough freedom to create a 2D game like this. But only final result will tell if we chose right.
Thank you for your interest, i came with this topic with similar reason. I missed something from that archaic ages.
And in first concept, it really was a bit limiting and confusing. But we try to make basic mechanics clear and simple to be learned easily. But we could use some new testers to check it up :)
Khargarwargonsu
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