After a while there is a new update of our game. There are really many changes, from UI design, main screen, to whole research and tribes system. As always, we welcome any feedback and bug report!
No installation is needed. Just unzip the file and run.
The real tutorial is still missing and help screen is not the finest one, we know that. But we were trying to put there the basics. If you have any question how to something, don't hesitate to ask here or on our facebook.
We know there are still a lot of work. And we would love to have your opinion how to continue with the game. We are going to consider every feedback given.
How to get a fire?
Any tribesman without a weapon can take a torch (as a weapon) when is near any fire (natural or fireplace). In the beginning, you have to find a place where a lightning stroke a tree or steal the fire of other tribe. After you get a wisdom of making fire, any unarmed tribesman can make a torch anywhere.
How to drop a weapon?
Click on the weapon icon (right bottom corner).
How to hunt a bison?
You have to encircle him with at least 3 hunters (easier when sneaking) or use a ranged weapon.
How to make a guard stance?
Build a guard fire and adjust your hunters (or anybody else) to it. If you select the fire, you can set how the guards will behave around (if they are gather resources, hunt, or attack everything around). Guard fire also helps to detect sneaking unit and makes sound signal about danger around.
Complete redesign of tech tree and tribe specials with complete wisdom and culture tree. Your elders are producing wisdom points to unlock new technologies. Every tribe starts on the same point and uses culture points to find their way to evolve. We had to redesign most of the previous systems to fit to the new one, that's why it took so long.
Freezing in the winter is now more complex
Hyenas added - hyenas are weak predators who fear a fire (dying animation is missing) but are dangerous in groups
Improved pathfinding - your units are smarter now (there are still some little bugs, but we are working on it
Names and pictures - your tribesmen now have portrait and name.
Statistics - you can see the the abilities of your tribesman near his portrait as a coloured beads. Red for strength, blue for intellect, green for perception and white for social skill. It will be soon mentioned in help.