oh yeah! i am really glad about it...
help's the overall quality so much in my eyes,
coding and gameplay was already really unique
and new, but the model quality wasn't on the
same level. now it's more like one product. :)
oh yeah! i am really glad about it...
help's the overall quality so much in my eyes,
coding and gameplay was already really unique
and new, but the model quality wasn't on the
same level. now it's more like one product. :)
Incredible music, Nihad.
Great teaser! keep it up. ;)
like it! great mixture between dark city and borg imho :D
thanks man! just playing through it again after 6 years (time flies!) and was stucked there until finding your patch!
awesome game, still! IA, IA FHTAGN!
me too, i ordered it day one back in the days as it was released and i still love it! i still listen to it every now and then, it's awesome for driving late at a rainy night in your car on the hightway, or listen to it while drawing/working.
perfect (!) score for this.
yo, kremator/monothetic! i loved your stuff since the very early days i found your profile here on moddb and what you've created already - before black snow... speaking of: black snow was incredible, that's why i just bookmarked your new webpage. beacon isn't really what i am looking for (just judging by the first impressions) to be quite honest - but i believe in you guys. if beacon won't be something for me, i bet the unannounced project will be. ;)
all the best for the upcoming development and ongoing struggle!
i'll keep my eyes on you. :)
well, thank you guys for beeing so awesome! :)
if you keep on liking what i like, i gonna stick to your art/outcome, speaking of "monothetic".
keep it up, guys.... keep it up!
amazing update - again! love bouncelight alot, great you got it in now. and cats, man. CATS! :D
but i really can't wait to see some campaign/gameplay/story progress happening, the tech stuff you already added is outstanding, seriously, but for deciding to pre-order it, i still need that too. ;)
i enjoyed the comic-storys you guys did. thats how i imagined it, and all the props and artwork went into assets already, especially the character models are really inspiring and beautifully done...
watching you guys so long, always godo times seeing your updates.
really curious about the next updates!
tracking. looks good! :)
so good! great lighting and awesome atmosphere! love the custom textures and props used here. :)
nice props, especially the garbage can... the bag could use some specmaps, no? if there's no plastic-like reflections because of a heavy dust layer i would at least let some parts shine through, just to support the material and to make it more easy to recognize it.
nice atomoshpere, but the sizes of the garaffitis are not realistic, each one is way to small - especially the "TERROR"-one, looks like its done with markers instead of cans. also the alignment doesn't make much sensce ("blink.", "SOS!" and "CROE" for example)
if your neightboorhood is clean, i would use google to have a look how graffitis and tags are placed and what the sizes are, comapred to yours. ;)
looks very much like Co Bao.. stil lawesome after all these years. :)
all the best too you guys! and congrats! looks amazing already. :)
love the "locked" graphic design for the unlockables...
at 1:23 is that a SUZUKI SWIFT from the 90's era? PLEASE SAY YES... was my first car and before that the car from my mom, that i crashed. ;D
edit: faved and followed your greenlight profile. :)
incredible, some very talented actors here...
the tech- cyborg- ai voices, especially the male one seems a bit off, compared to the standard the other voices show of. is it just me?
anyway, can't wait! :D
i am not related in any kind to that game project, sorry i can't help you with your problem. best thing will be you contact the makers over on Indiedb.com
nice one, love the hand model/animations, details and overall env. great atmoshpere already. :)
woha, looks amazing, a friend jsut showed that link to me, how could i missed this? tracknig and downloading ofc!
:)
all the best for you US-guys...
great contest! but shame not for EU. :/
thanks dude, should read more often. :D
one silly question:
why is it that the kitchen props are sooo big, it seems like the player is a child, his head reaches only just the edge of tables etc. but doors and hallways suggest the player is average sized. i am confused. :D
looks great! hmmm, is it possible to reduxe the overall "main-wave-distortion", since it's really extreme right now - or make it triggered by the movement and the water ripples... like the water is almost without motion and crystal clear to look through, but if you move waves will cause the "wave-distortion" seen now already at the beginning of the scene?
hope you get what i mean. :D
beautifull colours on every screenshot.
i wanna play this! :)
it's like you mixed METRO with STALKER graphically, LOVE it.
can't wait for a release! :)
KEEP_IT_UP!
David joined
wacompadpenman o_0?!