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Comment History  (0 - 30 of 458)
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

The mod is constantly worked on and progressing, and we release the successive builds on Discord so people can have a taste of them. Tomdoof and QueenOfGore have been busy working in another areas of the mod like animations, mapping, fixes or improving current stuff.

Good karma+4 votes
kallaikoi
kallaikoi - - 458 comments @ BoTET on Youtube & Discord

Done! ;)

Good karma+1 vote
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

Tomdoof and QueenOfGore fixed the Tomb Scorpions, so they will be back in with a sweet new animation.

Good karma+2 votes
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

Yes, it matters. That means your download is corrupted.

Good karma+2 votes
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

It's the only faction that I would really love adding, they have enough canon units to add from Warmaster to make a beautiful roster like Araby Bowmen, Araby Bowmen on Flying Carpets, Camel Riders, Djinn, Magicians... But yeah, sadly we already hit the max faction limit.

Good karma+4 votes
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

It is still in the works. Slowly but surely. Every week the team makes improvements.

Good karma+3 votes
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

Join the Discord channels!

Good karma+2 votes
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

This is a standalone mod, you don't need the original Call of Warhammer, only Beginning of The End Times.

When you say the "two patches" you say the 4GB one?
Do you have your .Net Framework updated?

Good karma+2 votes
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

Actually we made room for more units, it's just a matter of choosing which ones make the cut due to its usefulness / awesomeness. We didn't add lately any tho, the team has been working in another areas of the mod.

WE'LL BE FULL OF SURPROISES.

Good karma+3 votes
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

Did you format your computer? If so, remember to update your .Net Framework.

Good karma+3 votes
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

No one in the team has a Mac so we don't know about it. But if you find any instructions to play a M2TW+Kingdoms mod on Mac that may help you making BoTET work.

Good karma+2 votes
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

Well, obviously if the rest of the people can play it perfectly but you can't... it's not a crash as it's not due to the mod, it's your particular issue. As I always say: if someone can play it perfectly but you can't don't blame the mod, it's you/your comp/your OS/whatever cause but the mod. It's the same mod for everyone, it's not a magic mod that works only for a few chosen by the gods. That's common sense. We can't solve that because there's nothing to solve. It's up to you to solve it mate.

You can hang around the WarhammerWeekendTimes discord, maybe someone can help you discovering what happens.

Good karma+2 votes
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

No idea mate, everybody following the instructions strictly can play it properly. Most of the time in cases like yours is a silly thing.

Imgur.com

Good karma+1 vote
kallaikoi
kallaikoi - - 458 comments @ 20171011182119 1

Haha ;)

Good karma+2 votes
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

They will get a pair.

Good karma+3 votes
kallaikoi
kallaikoi - - 458 comments @ (OUTDATED) 1.5 Beta

Do you have 7-Zip to unzip it? Maybe it's that.

7-zip.org

Good karma+1 vote
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

Nope, still lots of work to do, but we progress every week. If you wanna check the betas we release from time to time join the WarhammerWeekendTimes discord.

Good karma+2 votes
kallaikoi
kallaikoi - - 458 comments @ War Wagon [WIP]

Yeah the Warmaster one, actually at first we had planned to swap the current Kislev Wagons unit to a model similar to the Warmaster mini (we showed it here on Moddb, I deleted the pic tho) but later we thought we could kill two birds with one shot with the swap making the most of that unit slot with a classic neutral WHFB War Wagon so both Empire and Kislev can share it.

Warmaster Kislev's War Wagon: Vignette4.wikia.nocookie.net

WHFB War Wagon: Vignette2.wikia.nocookie.net
A nice fan made kislevite conversion: I.imgur.com

Good karma+4 votes
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

Nope. Never.

Empire factions are good as they are and won't be changed, people only need learning to play with them. Try upgrading State Troops and using Greatswords. We are getting rid of some redundant special province troops also so we have slots to flesh out other factions, all Empire factions will have 2 special province units from now on. And some of them have been changed, i.e. the Nuln Guard are now Nuln Ironsides. We also are going to add War Wagons.

Good karma+3 votes
kallaikoi
kallaikoi - - 458 comments @ Updated models

They may get Banshees and Zombie Dragons, we'll see, those two options are on the table. I personally would love to see the Zombie Pirates making the cut so we can flesh out the Vampire Coast a bit but that's a bottom of the list thing.

Also, they'll get the Mousillon stuff, updated Zombies models, new battle & map officers models, updated agents...

Good karma+3 votes
kallaikoi
kallaikoi - - 458 comments @ Updated beastmen models

Yeah Richord, the left hands were tweaked after taking the screenshot because I forgot to close them a bit, actually these bestigors models need an animation fix on its idle stage so the weapons don't trespass their heads lol but besides that they look bulky as f*ck and fine when attacking and so with the rest of anims.

Good karma+1 vote
kallaikoi
kallaikoi - - 458 comments @ Updated Shadow Warriors + new Upgrades

I made the upgrades based on color patterns inspired from different official sources:

I.ytimg.com
Vignette.wikia.nocookie.net
I.pinimg.com
Games-workshop.com

Shadow Warriors don't look like some sneaky dark druchii/skaven assassins, just watch our current old Shadow Warriors models, they wear basically pure white clothing. If parts of these new ones look too shiny in the pics is because as I say in the description they didn't have proper normal maps done yet when the pics were taken.

Good karma+1 vote
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

BOTET is 12 turns (months) per year so any religion change per turn from priests is going to be very small, you gotta leave them there for much longer.

Good karma+1 vote
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

There are only few right now in the 1.5 Public Beta, a lot of them are already in the mod files but not scripted in, and the rest which are not in the files should make the cut in the future along with the newest ones. And yeah, Gor-Rok, Chakax, Kroq-Gar... I made models for all of them, so they should be in eventually.

Good karma+2 votes
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

Nope. Knightly Orders units remain, but all Empire factions gonna have the same BG -Inner Circle- with the different textures. Only the BG versions of each Knightly Order are cut.

Good karma+3 votes
kallaikoi
kallaikoi - - 458 comments @ Call of Warhammer: Beginning of The End Times

What? Disable spearwall while you're battling if you want to move them faster.

Good karma+1 vote