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Comment History
jzoeller
jzoeller - - 6 comments @ DarkLight Dungeon Eternity

Thank you, yes the gameplay is very similar to Wizardary with the main difference being one player vs a party.

Good karma+1 vote
jzoeller
jzoeller - - 6 comments @ DarkLight Dungeon Eternity

Thank you for the feedback. I am a one man team with a low budget. I knew going into this project that the graphics were going to be far from AAA. However, this dungeon is going to be packed full of content. The finished version will have 50 dungeon levels, 600+ items, 200+ unique monsters, dozens of puzzles, and possible 120+ hours of gameplay on the normal difficulty alone.

The engine is a complete rewrite from the ground up and there are dozens upon dozens of improvements over DarkLight Dungeon 1.

Thanks for your interest in DarkLight Dungeon!

Jesse

Good karma+2 votes
jzoeller
jzoeller - - 6 comments @ DarkLight Dungeon

Build 1.1.18
1.) Memory and performance optimizations, faster loading and tighter memory clean up.
2.) When pressing escape/clicking quit, when the exit darklight dungeon dialog is displayed the game
is paused. This includes input, HP/MP Regeneration, spell buff timmers, aflication timmers (like poison)
water/gas breathing, monster movement, monster/treasure respawns and playtime.
3.) NPC Michelle (spell seller) if you already have learned the spell, a start will appear next to the spell on the list.
4.) Gold on hand is now displayed on the NPC's Michelle, Raygan and Zoe.
5.) Reduced the cost of stat potions that NPC Zoe sells.
6.) Cleaned up the shut down routine.
7.) Additional monster collision detection, primarly for ojbects much deeper in the dungeon.
8.) Drain line of spells would allow you to receive more hit points than what your characters max is.
9.) Depositing/Withdrawing gold at the banker is much simpler now.

Build 1.1.15
1.) Spell menu now has highlights indicating selected spell.
2.) Spell menu will have spell name grayed out when you do not have enough magic points to cast the spell.
3.) All Monsters/Drops/Chests have been balanced for dungeon levels 1-4.
4.) Additional content added for dungeon levels 1-4, more teleportals, secret rooms, traps, messages, etc.
5.) Required amounts for experience levels balanced.
6.) Upon starting a new character, additional starting inventory now in the merchant.
7.) Auto-map legend has been updated.
8.) Nine of the twenty trophies have been implemented.
9.) Pressing the escape key will exit out of NPC's and Menus, if no NPC's/Menus open the exit game dialog will display.
10.) Exit game dialog now mouse enabled.
11.) Skills now have two tiers for skill point requirements. Some skills cost less skill points now.

Good karma+1 vote
jzoeller
jzoeller - - 6 comments @ DarkLight Dungeon

Recent Build Notes

Build 1.1.12
1.) Major GUI enhancements!
2.) Background music now loops seamlessly.
3.) Background music now loads correctly when player enters the dungeon when loading a game.
4.) Additional balancing of items/gold/drops.

Build 1.1.6
1.) Settings dialog has option for truevision3D debug file. You will need to apply your settings again.
2.) All remaining buttons now have mouse overs and disables.
3.) Drops from treasure chest for the first dungeon level have been balanced. Same with gold values.
4.) When opening the automap menu, player position did not always display accuratly.
5.) Added additional dungeon previews after you exit the game, enjoy.
6.) Adjusted the length of quest text so they better fit the dialog screens.

Build 1.1.5
1.) Added new command window. User interface supports mouse for everything now.
2.) Centered treasure chest dialog correctly on screen.
3.) Cleaned up treasure chest rewards dialog, now simpler.
4.) More balancing done on all races. Start new character to get improvements.
5.) Balanced about 20 items gold/values, many more to come in next builds!
6.) Treasure chest in the first level of the infested storage now yield better stuff!
7.) Gods now protect players level 5 and under from aging and losing gold upon death.
8.) Chest difficulty greatly improved. Low level chest will not have death, stone, aging and curse as difficulty increases those type of traps will be added. This should give lower levels a break from some of the more punishing traps!

Good karma+1 vote
jzoeller
jzoeller - - 6 comments @ DarkLight Dungeon

Build 1.1.2
1.) Game manual is now included in the main download.
2.) Truvision watermark has been removed.
3.) On the character selection screen, mouse over highlights each slot.
4.) On the character selection screen, left clicking the x will prompt for character deletion, instead of right click.
5.) On the character selection screen, after a character is deleted, the list is re-sorted.
6.) On the character selection screen, mouse over has been added for the delete button.
7.) On the character creation screen, general instructions have been added.
8.) On the character creation screen, mouse overs and disables for all buttons added.
9.) On the character creation screen, the mouse click delay speed has been increased a lot.
10.) On the starting story dialog, mouse over added.
11.) NPC Quest Giver Devon, mouse over added.
12.) All NPC's now have an exit button in addition to hitting the down arrow.
13.) NPC Merchant, When selling items, the first row was playing a mouse click sound.
14.) Lowered the requirements on initial store inventory.

Good karma+1 vote
jzoeller
jzoeller - - 6 comments @ DarkLight Dungeon

Open BETA is released today.

Download it here: www.DarkLightDungeon.com

Thanks,

Jesse

Good karma+1 vote