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Comment History  (0 - 30 of 46)
JustinTime494
JustinTime494 - - 46 comments @ Kingdoms of Arda

You guys mentioned that it is possible to interfere with the fellowship, good or bad. Assuming you don't interfere, will a playthrough then follow the events of the war of the ring, i.e: Battle of the Hornburg, the siege of Minas Tirith/battle of the Pelennor, etc?

Or will each playthrough follow a more sandbox experience with the fellowship having different outcomes based on events?

Good karma+2 votes
JustinTime494
JustinTime494 - - 46 comments @ Calradia 1050 A.D.: Mercenary Uprising V. 3.0 (Re-compressed)

Haha, at the end of the day it's a passion project, and we are lucky to reap your results.

Good karma+2 votes
JustinTime494
JustinTime494 - - 46 comments @ Deeds of Arms & Chivalry

I know you guys have probably finished implementing the two morale systems, so I was wondering if you planned on increasing the base battle size in the menu. That or some sort of way to inform a recommended battle size for each system, to give off the best experience.

Good karma+1 vote
JustinTime494
JustinTime494 - - 46 comments @ Deeds of Arms & Chivalry

Hey, do you guys plan on having scripted events like historical battles? I know its set late in the war, however thought I would ask, as a way to maybe spice things up from the regular Warband system.

Maybe not even real events, but a randomizer in which two factions at war may spawn large non-lord armies that would follow each other from the get-go, or set a rendezvous location where they will face off before engaging each other. The player would be informed of the impending pitch battle(and location) where he/she would be able to choose whether to help his/her faction or not.

Maybe the loss of that battle could have an effect, such as deteriorating the vassals' relations with the king making them entice the thought of treason, or even causing locations in the vicinity of the battle for the defeated army become poor or very poor.

P.S: During my few playthroughs, later in the game(day ~300), whenever England and France declare war, it would only last around a week, with them immediately wanting to pursue for peace when I ask vassals about the war only a day or two after the declaration. Usually because during that time, the number of vassals and the multiple fronts cause mass loss and suffering for each side within such a short time.

In any event, just thought that I'd bring this idea to the table,

cheers

Good karma+3 votes
JustinTime494
JustinTime494 - - 46 comments @ Deeds of Arms & Chivalry

Well I am not going to pretend like I know fully how the scripts for the formations work, however it seems as if though the tactical AI form very stretched out formations that don't adjust to the players' tactical formation.

An example where the tight deep formation do work is with a mod named SPARTA, and while I don't know what they use, in it the AI forms tight batched shield walls that function in resembling a hoplite formation quite successfully(very accurate depiction of the time period).

I'm not sure if I consider it this issue a minor complaint though, because like I said before, if you tighten your formation, then it is very easy to ram the AI center who have a man for every 5 feet, which allows your soldiers to effectively swarm those troops while the enemy men in the outer parts of the formation stare on and do nothing, practically needing to role play to even the field.

The best way I can describe it is that the AI form the 'shieldwall' and then tell their men to spread out once or twice.

Edit: I see this thread has taken off and has been answered, but I thought I'd just leave this in here as a personal experience.

Good karma+1 vote
JustinTime494
JustinTime494 - - 46 comments @ Deeds of Arms & Chivalry

Back at it again, just wondering if you guys plan on working on battle formations more than their current state. They are still an absolute blast, and I know the morale is being fixed, but when it comes to formations, it is very odd when the AI utilizes a formation only to spread out their men which kind of defeats the purpose of a shoulder to shoulder shield wall.

It is especially easy to exploit as you can ram their center with a bulked bunch of inf and tear through their formation.

Good karma+2 votes
JustinTime494
JustinTime494 - - 46 comments @ Sparta

I like the difficulty and was wondering if you planned to do away with surgery like you did training, or at least make it less OP than how current warband functions.

Good karma-1 votes
JustinTime494
JustinTime494 - - 46 comments @ Deeds of Arms & Chivalry

Another thing: In some battles with multiple friendly lords, I take control of all units despite not being the Marshall. Am I missing something or is this a bug?

Good karma+1 vote
JustinTime494
JustinTime494 - - 46 comments @ Deeds of Arms & Chivalry

This is about the new morale system. Of course its experimental, and while I think overall its a great addition, the issue I constantly run into can only really be called a bug.

When in larger battles, (battle size 365), ~20 french cav charged into my lines in what should be devastating, but immediately all began to rout. This is fairly constant with most large battles where the enemy(or friendly) AI decide to charge inf lines.

Good karma+1 vote
JustinTime494
JustinTime494 - - 46 comments @ Age of Sword & Sorcery

Turn of depth effect in video options

Good karma+2 votes
JustinTime494
JustinTime494 - - 46 comments @ Age of Sword & Sorcery

I know this suggestion should be on the bottom of the bucket list, but ill ask anyway.
Any chance you could change the model of the player on the overworld map? The settlement designs are incredible, and its a bummer having the very untextured model of your character.

Good karma+3 votes
JustinTime494
JustinTime494 - - 46 comments @ Deeds of Arms & Chivalry

One bug I found is with the quest of saving a captured lord. This may just be this one scene, but in the dungeon of Chateau de Vergy, there is no exit with the door being an open-ended skybox.

Good karma+2 votes
JustinTime494
JustinTime494 - - 46 comments @ Deeds of Arms & Chivalry

I'm well aware this mod is a WIP, however, I was wondering if you planned on limiting recruitment a little when it comes to factions' nobles. Maybe a renown barrier, because as it stands it is strange that me, a nobody can recruit nobles from castles.

Also, although this ties back to the previous point, mercenary troops are just far too expensive in contrast to the faction troops at your disposal. A 6 man merc cav is >5000 whereas you can get noble(yes lesser) for 1/5 of the price at castles.

Just some suggestions though, keep up the great work!

Good karma+3 votes
JustinTime494
JustinTime494 - - 46 comments @ Empire At War Remake: Galactic Civil War

Empire usually seems like a sticky situation as the only tech 1 ship it can build is the acclamator, and if you go for a straight tech upgrade you are unable to construct those.

After lasting 26 mins of upgrading though, the venators come in real clutch and can rival anything anyone throws at you, especially cosidering that after the tech upgrade youre looking at 500 000 in credits since you cant build anything worthwhile otherwise.

Good karma+1 vote
JustinTime494
JustinTime494 - - 46 comments @ Sparta

Absolutely fantastic mod. Just one question in terms of town economy. This may remedy itself later in the campaign but are you thinking of increasing the initial funds of the merchants.

Though you can travel from town to town, its just odd seeing the amourer or weaponsmith selling weapons and armour that go into the 5 digits, but have like 500 denars at the beginning of the game. Even the goods vender have very little.

Probably just an immersion issue though but just here to give some support on a great mod.

Good karma+2 votes
JustinTime494
JustinTime494 - - 46 comments @ Sparta

Let me rephrase. In the screenshots shown, essentially all the soldiers, (AI) are in this stance with the spear in an overhead position. Why is this? Is it just the animation when they hold their shields up or are they attacking an invisible enemy?

Good karma+1 vote
JustinTime494
JustinTime494 - - 46 comments @ Sparta

Mod is looking fantastic! Quick question though:

With the new spear animation, is it just for aesthetic look or does it impact gameplay?

If the latter, will enemy ai armies be using it within formation... will formation ai be in the game period?

Good karma+1 vote
JustinTime494
JustinTime494 - - 46 comments @ oplitai2

Now that is a cool looking phalanx!

Good karma+8 votes
JustinTime494
JustinTime494 - - 46 comments @ Stronghold Conquest

Is it back?

Good karma+1 vote
JustinTime494
JustinTime494 - - 46 comments @ Light & Darkness: Heroes of Calradia

This is great, I loved this mod but a bug got me stuck in the campaign. That was a few years ago so i'm pretty much starting fresh again.

Thanks for this reminder, and regardless what people say about permission, we, the community, understand your good intents.

Good karma+5 votes
JustinTime494
JustinTime494 - - 46 comments @ Middle Earth at War

DO you plan on adding any enhanced textures? Its preference, but the native textures to me seem too bright for a middle earth feel.

Good karma+2 votes
JustinTime494
JustinTime494 - - 46 comments @ Realistic Mod: Remastered

I just have a quick suggestion.

For the Khergits, I think the warrior unit should be its own branch of the tree.

For example; Tribesman -> Steppe Horseman -> Steppe Horse archer OR Steppe warrior.

If you know warband, then you understand that because the infantry unit is apart of the whole troop tree, then many players won't really have many infantry as they would upgrade them to the next tier which is a cavalry unit.

That is just my input, good luck on the mod!

Good karma+1 vote
JustinTime494
JustinTime494 - - 46 comments @ 1.4 Preview: Bosporan (Troops)

That horse looks HUGE!

Good karma+4 votes
JustinTime494
JustinTime494 - - 46 comments @ Stronghold Conquest

Will you be making the scenes accessible within custom battles? It would be nice to just test out the scenes as well as potentially factions' troops before hoping into a campaign.

Good karma+2 votes
JustinTime494
JustinTime494 - - 46 comments @ Bellum Imperii

Will you add the overhead spear attack? When it comes to mods relying heavily on formations, having the overhead spear attack allows troops in the second row of a shield wall to attack units by thrusting over their allies' head.

Also I love the looks of the scenes! Keep it up man.

Good karma+4 votes
JustinTime494
JustinTime494 - - 46 comments @ Stronghold Conquest

Man I just can't get enough of these scenes. With you sharing so many, is it safe to assume there will be unique layouts for each and every settlement (Town/castle) of a faction, or at least overhauling them with these scenes for every faction?

Good karma+1 vote
JustinTime494
JustinTime494 - - 46 comments @ Stronghold Conquest

No problem. Honestly, take your time, as I can already see a large following for this mod. I mean, other than the features themselves, you sound like a patient ad likable dude that takes constructive criticism without a fuss. Good luck!

Good karma+1 vote
JustinTime494
JustinTime494 - - 46 comments @ Stronghold Conquest

Any planned release dates? I am looking forward to this mod!

Good karma0 votes
JustinTime494
JustinTime494 - - 46 comments @ Tainted Paths

How's the progress? Maybe some more images?

Good karma+3 votes
JustinTime494
JustinTime494 - - 46 comments @ Tainted Paths

Looks like an ambitious project. Good luck good sirs

Good karma+3 votes