The last image was submitted 9 days before you made this comment, and we're active on our twitter. Next time it would be great if you opened your eyes before you opened your mouth. Thanks for checking out our game nonetheless.
The last image was submitted 9 days before you made this comment, and we're active on our twitter. Next time it would be great if you opened your eyes before you opened your mouth. Thanks for checking out our game nonetheless.
Unfortunately we were forced to move to: Survivor-zero.com
No, it will be a one time purchase and it will be at a "budget" price wich means it won't cost near the 50$ AAA games generally cost.
We will have both ranged an melee combat and we'll focus extensively on both of them. We also focus A LOT in customization and crafting so tape is very useful for "on the go crafting" while nails are a more permanent solution and make noise when applied to something.
When it is ready, we are about to reach another milestone and hopefully after that the release won't take too much time.
A castle game with guns? Plus, target age group 15 to 35. 15? Really? Also you want to literally do this for every platform (ok I admit except toasters and wrist-clocks). And if you are indeed doing for iOs why leave Android out?
How can a menu be ergonomic? A gaming mouse or a chair I understand but a menu? Wrong choice of words?
Ok here are my toughts on the game:
Good:
- Aestetics
- Maybe the city management gameplay, but I need to see more of it to have and exact understanding of what it exactly is.
Bad (I hope it will be fixed later):
- Get rid of the Unity default grass
- The music, I think I've heard it before (TES:Oblivion maybe?). If you have the rights to use it, ignore this.
- Some units (turtles for example) are very low poly and the textures look awful (aceptable for now since the game is a WIP)
- The font: I looks awful on some letters like the 'v' that looks like a 'b' or the 'y' that looks like a 'p'.
I hope this is some useful feedback, good luck on the development process.
juliobds
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