Alright, coming back :)
* Are there any prominent hardcoded variable limits that aren't far off from vanilla ones? Like limit on resource types, projects or max active AIs?
A: No, there are no limits :)
* Is there a possibility of introducing new AI players mid-game, think brand new countries or Stellaris lategame event type factions with their own custom AI?
A: Yes, that is possible :)
* Can you have more than one map at a time, switching between terrains?
A: No, unfortunately, that is not possible :(
* Custom assets: What model format do you use? If it's custom will importer/exporter be available on release or sometime later - and will it work with Blender?
A: We use .fbx format for our models and those work pretty flawlessly in Blender. No importer/exporter is needed :)
I hope we've answered your questions Tleno and sorry for the delay in the response. I hope we will be able to see your Starcraft 2 mod in Realpolitiks II :)
Jujubee_SA
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