• Register

This member has provided no bio about themself...

Comment History
Jujubee_SA
Jujubee_SA - - 4 comments @ Realpolitiks II - Dev blog - Modding Tool

Alright, coming back :)

* Are there any prominent hardcoded variable limits that aren't far off from vanilla ones? Like limit on resource types, projects or max active AIs?

A: No, there are no limits :)

* Is there a possibility of introducing new AI players mid-game, think brand new countries or Stellaris lategame event type factions with their own custom AI?

A: Yes, that is possible :)

* Can you have more than one map at a time, switching between terrains?

A: No, unfortunately, that is not possible :(

* Custom assets: What model format do you use? If it's custom will importer/exporter be available on release or sometime later - and will it work with Blender?

A: We use .fbx format for our models and those work pretty flawlessly in Blender. No importer/exporter is needed :)

I hope we've answered your questions Tleno and sorry for the delay in the response. I hope we will be able to see your Starcraft 2 mod in Realpolitiks II :)

Good karma+2 votes
Jujubee_SA
Jujubee_SA - - 4 comments @ Realpolitiks II - Dev blog - Modding Tool

Sorry for getting back to you so late Tleno! Wow! I love the idea of a Starcraft 2 mod, sounds exciting!

I don't mind answering your questions, it's just that to give you a proper answer I will have to ask the team on Monday so I won't spread incorrect information, but I wanted to reply to you now to not leave you hanging :)

So on Monday, I promise that I will give you some good answers to your questions! :)

Good karma+3 votes
Jujubee_SA
Jujubee_SA - - 4 comments @ Realpolitiks II - Dev blog - Modding Tool

Thank you very much! :)

Good karma+2 votes