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Read about new monsters, enchantments, AI features, and more created in this update for Ardenfall, the open-ended RPG!
In the 14th devlog of Ardenfall, the Open World RPG, read about all of the new exciting features coming to the project! New weapons, locations, monsters...
Ardenfall's Devlog #13 has landed, showing off new areas, creatures, systems, and AI!
New monsters, items, and features are all shown in Devlog 12 for Ardenfall, the open ended RPG.
Devlog 11 brings updates on our swamp environments, as well as new foliage additions. Several new major systems have been implemented, such as the Quest...
Devlog #10 for Ardenfall, the Open-Ended RPG shows off new tools we've been building, as well as armor, decor, and other cool additions!
Devlog #2 is here, with a new city created, a new monster, and more!
Check out our Trailer Concept for Ardenfall for a small taste of what's to come for our fantasy RPG game.
The first devlog for Ardenfall, an open-ended fantasy RPG! In this log, I go through what I've been working on recently, which includes a scripting system...
As everyone knows, Unity’s terrain / foliage system isn’t exactly modern. Hence, I’ve been doing everything I can to avoid the horrors of these...
An introduction for the project, our goals, what has been done so far, and what will be done in the future.
With sadness in my heart I must declare that this game is dead.
Update for the month of April! Mainly graphics and story, as well as working on new dungeon!
New update on HERO: Started work on dungeon, created GUI, and much more!
Newest info about the progress I have made so far in the development of HERO.
Introduction of myself, what work has been done, as well as goals for the future.