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I'm an environment modeler/tech artist currently working as a contract art director. My passion project game is called Simulacra, a tactical twin stick shooter set in the not so distant future. I enjoy immersing myself in rich tangible universes with compelling characters that really make you think.

Comment History
JoscelinFrost
JoscelinFrost - - 5 comments @ Simulacra

Thanks for your interest!
Currently the Simulacra is just an unpaid passion game, something I am doing in between other contract work to have fun and keep my skills sharp. As such I don't want to oversell it too early before it is able to mature a bit more. I definitely believe in paying people well for their time if they are doing contract work for me and that simply isn't something I can do for now. Should the game get to a point where I can fund music production and other such that are outside my skill set I will let people know! Thanks again!

Good karma+1 vote
JoscelinFrost
JoscelinFrost - - 5 comments @ Unreal Engine Devs, Modders and Players

Thanks for the invitation, I'm happy to finally join a group! I'll definitely be poking around myself to see what you all are working on and would love any thoughts and feedback on my game: Indiedb.com
Thanks!

Good karma+2 votes
JoscelinFrost
JoscelinFrost - - 5 comments @ Simulacra - PreAlpha Build 2/5/2016

Thanks very much!

Good karma+1 vote
JoscelinFrost
JoscelinFrost - - 5 comments @ Dev Diary #1

Yeah, I'm trying to support both methods of play, but right now it is a slightly awkward hybrid when using the controller due to some UI limitations. For now any UI menus need a mouse but the rest of the game can be played with a controller. The keyboard and mouse can be used without a problem. I'm hoping to get that fixed up as soon as possible but it is somewhat dependent on unreleased UE4 features. Thanks for the question!

Good karma+1 vote
JoscelinFrost
JoscelinFrost - - 5 comments @ Dev Diary #1

Thanks very much Mjicah!
It is entirely possible that at some point in the future I would charge money for it, but that would only be at a stage where I felt it was a more complete product that I was proud of.
Also as this is essentially a side project and not my full-time job, it doesn't feel right to me to charge for something that isn't being 100% supported. I want to do right by anyone that plays my games :)

Good karma+1 vote