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So, I decided to try to make computer games. Really? How unique. Why? Simulations of reality have always fascinated me. With a small amount of math and a computer you can make things wobble and wiggle and oscillate in a realistic way. This was probably the reason I became a research scientis in atmospheric physics. But it turned out that solving radiative transfer in the atmosphere wasn't very exciting at all. You needed to stick to reality. For me, a good game should be an accurate simulation of reality, just that you need to take away all the boring parts of it and emphasis the interesting parts.

Comment History
BergeLab
BergeLab - - 16 comments @ Rolling Coaster - a game of racing

I'm unsure of porting to any other platforms as I have little or no experience with them. But more experience is always usefull and people bug me a lot on this specific issue (doesn't anybody play games on the pc anymore?). Thanks for the suggestion though!

Good karma+1 vote
BergeLab
BergeLab - - 16 comments @ Rolling Coaster Basic Tutorial

Or better yet, just start up the game and play it. ;)

This is for those who likes a good thick book of instructions instead of just fiddling around with the game.

Otherwise, just take a look at the pictures and the words with big letters. Then start the game and race away.

Good karma+1 vote
BergeLab
BergeLab - - 16 comments @ Promo video

Aaarhhg. "Physics" isn't spelled "Physcis". Ah well.

Good karma+1 vote
BergeLab
BergeLab - - 16 comments @ Rolling Coaster - a game of racing

Yes, it does kind of look like a game for android or iphone.

Good karma+3 votes
BergeLab
BergeLab - - 16 comments @ Rolling Coaster - a game of racing

Thanks for the suggestion!! One of the most recent changes I've made was to increase the brightness/contrast of most of the surface textures. This was quite an improvement. I didn't think of making a similar adjustment to the sky.

It's however not very simple because the colors need to be coherent in some way. Also, the color of the sky is a separate gradient in red, green and blue and is a function of time, looking angle and sun angle.

If you have played enough to reach the second or third part you will note that the overall colorscheme is changed.

Good karma+2 votes
BergeLab
BergeLab - - 16 comments @ Todays excercise: solving equations the fun way

Thanks! Did you use mouse, keyboard or gamepad?

Good karma+1 vote
BergeLab
BergeLab - - 16 comments @ Rolling Coaster - a game of racing

Yes. As you may have noticed there is still a lot of work to be done on this game. The release date was a bit optimistic.

Good karma+2 votes
BergeLab
BergeLab - - 16 comments @ Rolling Coaster April Version

In this version a lot of work has gone into:
1. Making a bunch all new levels that have a more consistent design.
2. Tuning and fixing things like the opponent AI, opponent skill-level and balancing the upgrades/unlocking of levels/difficulty.

Please comment on the difficulty level. Is it way too hard to make any progress? Controlls? Did you play with the keyboard/mouse/gamepad?

There's still a lot of work to do with the points above. Some other features that are going to be included in the next version are:
- Special abilities (like sticking to the surface, super-speed-boost, repelling/attracting/disturbing opponents etc). These may be earned by completing important races (or buying, I'm not sure yet).
- 100 opponents: Competing balls are the same through all the game... maybe 100 opponents or so, that the player takes on depending on skill/upgrades level. A sub-goal will be to defeat all of them.

Hope you enjoy the game!

Good karma+1 vote
BergeLab
BergeLab - - 16 comments @ Garyn Dakari

Just thought to drop a line to thank you for your support/comments on Rolling Coaster - a game of racing.

Good karma+2 votes
BergeLab
BergeLab - - 16 comments @ Leveleditor(s) for Rolling Coaster

I'm sorry to say that adding multiplayer support is a bit down the list of things to do (it's a looong list). It's on the list though ;)

Good karma+1 vote
BergeLab
BergeLab - - 16 comments @ Rolling Coaster - a game of racing

Thanks a lot for the comments. That REALLY helps a lot! :D

Most of your thoughts I have had too (or similar)... and it really helps to hear a lot of ideas like that!

The revving sound for the speed boost... I really really like it!
But I agree that it's not in the same style as the game...

Again, it's great to hear some thoughts and ideas!

In the last level (the crater one), what did you think about
being interupted every 30 secs for a quick "cut-scene"? Most
people think it's annoying and stupid.

Also, the difficulty level is very hard to know how to handle. My thought would be that it's a bit hard as it is now (not the first levels though). But it seems I may put in some levels that are considerable harder?

Good karma+1 vote
BergeLab
BergeLab - - 16 comments @ Rolling Coaster - a game of racing

The error while rendering should be fixed by now.

Thanks a lot for your comment on the error!

Good karma+2 votes
BergeLab
BergeLab - - 16 comments @ Rolling Coaster - January 2011 version

If you downloaded the game a couple of weeks ago (around 20 January) this problem would occur (black screen, music, crashing on pressing any key). If you start the game from the programs menu in windowed mode a dialog will appear saying that player-files can not be loaded. This is due to a mistake I made with the installer script (an empty folder for player-data was missing). Please just download the game and reinstall.
Otherwise, please try starting the game in windowed mode from the programs menu.

Also, thanks a lot for posting a comment about this!

Good karma+1 vote
BergeLab
BergeLab - - 16 comments @ Rolling Coaster January 2011 Screenshots

Thanks for the comment. Yes... the black dirt was added before the more colorful transparent fire/water/wind particles. It looked very good then, but now the overall impression is not so good.

Good karma+1 vote
BergeLab
BergeLab - - 16 comments @ Rolling Coaster - a game of racing

1 out of 1 gamer (100%) on this site is inflicted by motion sickness by this game.

Good karma+3 votes
BergeLab
BergeLab - - 16 comments @ A list of helpful books

I would recommend "Introduction to 3D game programming with directX9.0c - a shader approach", Frank D. Luna, Wordware game and graphics library. (or any later version by that author).

It's got all the math needed, it doesn't simplify things and it starts from the beginning. If you are into using directx for graphics of course...
I used this book learning 3D graphics programming from the scratch. The result is in my game "Rolling Coaster"

Good karma+2 votes