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I am an intermediate Source SDK user (Half-Life 2 content, etc). I am creating several mods of my own (99 Bolts, Assault on Overwatch, and other personal projects) and I am contributing to several other mods (Room Escape, etc). I have good ideas and the will to learn. I'm also a nice guy who is willing to help others learn about Source. - November 2011

Comment History  (0 - 30 of 1,299)
zonbie
zonbie - - 1,299 comments @ What is Mapbase? Where did it come from?

I'm blown away by this project!! Thank you so much for the hard work put in by yourself and team!! Looking forward to experimenting.

Good karma+1 vote
zonbie
zonbie - - 1,299 comments @ Eyaura

i'm a longtime watcher of your progress and i wanted to pop in and give you a high five. you're an inspiration.

Good karma+2 votes
zonbie
zonbie - - 1,299 comments @ Official Launch Media

It looks so dirty but it looks so CLEAN. Well done.

Good karma+1 vote
zonbie
zonbie - - 1,299 comments @ Official Launch Media

Outstanding promotional shot

Good karma+2 votes
zonbie
zonbie - - 1,299 comments @ Official Launch Media

This looks gorgeous.

Good karma+1 vote
zonbie
zonbie - - 1,299 comments @ zonbie

99 Bolts is currently being developed in radio silence; I am just not very comfortable with sharing lots of small updates like I used to...it got to be very distracting.

But since you asked: I have a custom code base (fixed projected textures, custom entities, and more to come I hope) thanks to Gary and ChromeAngel on Interlopers; I have been in the slow process of blocking out all of the levels in order to better define the size and scope of certain elements of gameplay and story; I have been identifying custom assets I might need from others, since I doubt I will have the time to learn modeling/texturing; I have been writing lots of the story, recording some dialog myself, and continuing to learn FacePoser so I can get some new scenes in-game finally.

Good karma+1 vote
zonbie
zonbie - - 1,299 comments @ December Update

i like the aesthetic with the bare metal studs. could you make some of the walls out of rotating studs, so that the wall "opens" like blinds?

Good karma+1 vote
zonbie
zonbie - - 1,299 comments @ Devblog: Motivating Exploration

I wouldn't mind more audio logs and/or stuff to read in those side rooms.

Good karma+1 vote
zonbie
zonbie - - 1,299 comments @ Tornate

you never stop being awesome, do you?

Good karma+2 votes
zonbie
zonbie - - 1,299 comments @ Visage

do you have proof that it's dead? these things take time, you know.

Good karma+2 votes
zonbie
zonbie - - 1,299 comments @ Quick Update

i like the hand model, actually all of it is very impressive

should i re-download the mod? my version of the mod is one of the very first versions (with an extra large steam icon), and it doesnt run correctly. maybe due to the steampipe update. help pls ;D

Good karma+3 votes
zonbie
zonbie - - 1,299 comments @ The Ten Commandments of Mapping (Two Lists)

I have heard from several sources that game environments need many more details and props than real life does...in order for players to accept the game environment as adequately detailed. Maybe I will remove it.

Good karma+1 vote
zonbie
zonbie - - 1,299 comments @ 99 Bolts

I can understand why you might have that opinion.

Good karma+1 vote
zonbie
zonbie - - 1,299 comments @ Noob Sketch

its not so bad, but what is the gameplay here? exploring or extended combat?

Good karma+1 vote
zonbie
zonbie - - 1,299 comments @ Picture of the Week. April 8, 2013

Mod DB "Best Looking Piles of Poop in an Action Game" Award

Good karma+1 vote
zonbie
zonbie - - 1,299 comments @ You are Now in Possession

Nice music, it feels very reminiscent to the music in Portal 2. I'm glad to see that this project is still alive and kicking.

Good karma+5 votes
zonbie
zonbie - - 1,299 comments @ Spherical Nightmares full version

downloading bro, looking forward to those improvements :)

Good karma+2 votes
zonbie
zonbie - - 1,299 comments @ Raindrop has gone indie

please show your support for the source engine modding community by releasing your source-engine assets to the community!!

Good karma+9 votes
zonbie
zonbie - - 1,299 comments @ New Main Menu

shaders is better i suppose but the scene needs more details somehow. additional displacements and models would make it look more fluid. the fog is also set to be pretty high...reduce opacity.

Good karma+1 vote
zonbie
zonbie - - 1,299 comments @ Final playtest started.

did you get my email reply?

Good karma+2 votes
zonbie
zonbie - - 1,299 comments @ Architect

um this is cool artwork but someone really did beat you to the concept (in source, no less), as beez-one already pointed out...i dont know if you should keep it the way it is because it is really similar. unless you guys are secretly working together...

Good karma+2 votes
zonbie
zonbie - - 1,299 comments @ Small Update

@Reborn: Why don't you go look up some of his Source engine work, then? It's pretty ******* impressive.

Good karma+3 votes
zonbie
zonbie - - 1,299 comments @ Small Update

I think the correct nomenclature is H+

Good karma+3 votes
zonbie
zonbie - - 1,299 comments @ Small Update

It is very fitting to consider that Biohazard is involved in your project. One of the most prolific freelance programmers in Source working alongside one of the most prolific freelance level artists in Source...I feel a black hole opening up inside my skull.

Good karma+8 votes
zonbie
zonbie - - 1,299 comments @ OF2 - Urban Chaos (Canals)

Terrans calling in a M.U.L.E.

Good karma+2 votes
zonbie
zonbie - - 1,299 comments @ Faceless - Hyde St. Station

Gameplay question: Can I jump down the middle of the stairwells to quickly escape Slender Man? If so, do I have a normal HL2-style HP displayed? Does the player have a chance to heal from damage taken? Does the player move slower if injured? ...Those are just a few things I think about when it comes to player health and enemy evasion, especially when compared to normal HL2 gameplay concepts.

Good karma+2 votes
zonbie
zonbie - - 1,299 comments @ Hyde St. Station.

Well, that was kind of my point here...to reduce player certainty about what they are viewing. And who could resist the "buckets of blood" motif?

Good karma+1 vote
zonbie
zonbie - - 1,299 comments @ Spherical Nightmares enters playtesting!

what would i have to do to convince you to give me a playtest copy? i can record my playthrough, talk my way through situations to you, send you a report, etc. also have you considered planet phillip's Playtester Initiative?

Good karma+1 vote
zonbie
zonbie - - 1,299 comments @ Alien Tree

WTF, first you upload Saijin pods and now you upload the Tree of Life? Unusual coincidence...

All of this artwork is very impressive, BTW.

Good karma+1 vote
zonbie
zonbie - - 1,299 comments @ Spacepod (Earth Tech)

The Saijins have landed!!

Good karma+7 votes